VWBB
Show all 11 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Problem With DK Raider (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=9034)


Posted by Kosh_Naranek on 06-01-2003 01:12 PM:

Problem With DK Raider

Hi. I made a little test mission. A single DK Raider vs. A single Hyperion should be no problem for DK Raider. But for explanation:

Raider has 10000m to Hyperion. No problem, but after firing his Beam 3 to 4 times (Hyperion Damage 90-95 %) he's so close to the Hyperion. He just flyes around the Hyperion (without getting in shooting position) and the Gun turrets of the hyperion made space debris out of the Raider. Is that normal i tried with 3 Raiders but the same problem. I think it's a problem cause the Raider has only 1 Weapon wich is a beam and the firing arc isn't the best. Could this be solved in any way?

My english isn't best sorry. Question to Board. How could i load up my selfmade missions?

__________________
Truth is a three edged sword.


Posted by Ghostavo on 06-01-2003 01:23 PM:

About the DK Raider...
The problem is the AI.

The TBP team is trying to create a special AI for Gunboats, like the Raider, Whitestar, etc...

(I think!!!)

__________________
In Omnia Paratus...
(no idea where this comes from...)


Posted by BabProj Team on 06-01-2003 01:23 PM:

I guess it'll have to be in bigger letters next time.

The Raider is there for your entertainment only. Until it gets a new AI routine, its not going to work properly without heavy scripting. Its not a problem...its a feature...one that we will overcome later.

__________________
- The Babylon Project Team


Posted by Triggy on 06-01-2003 04:17 PM:

Multiple waypoints putting the Drakh Raider in the right place at the right time ought to suffice. That and plenty of playtesting

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by IPAndrews on 06-02-2003 07:29 AM:

It'll work okay from a distance but when it gets close it'll start trying to do bombing runs, which won't put the target in front of it's main beam long enough for it to be effective. I want to upgrade FS2's AI system myself but in all honesty I'm waiting for HT&L first so I can upgrade a decent version of the game engine.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules


Posted by tomcat on 06-02-2003 10:55 AM:

Then Ian you will wait until hell freezze over

__________________
eng Horatiu Popovici


Posted by IPAndrews on 06-02-2003 11:12 AM:

I don't know. I have faith in RandomTiger for some reason.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules


Posted by Panther on 06-02-2003 07:41 PM:

Try setting the Cap-waypoint speed

If you set it on waypoints, and then set the cap-waypoint speed to a low setting, that should give the raider time to take out the hyperion, if you don't want to sacrifice speed, then you can always set a second set of waypoints going away from the hyperion. Then use the event manager to add a goal (ai-chase). This should fix your problem.

By the way, what is your native tongue (language) ?

__________________
No one here is exactly what he appears - G'kar


Posted by gevatter Lars on 06-02-2003 08:23 PM:

What if the Raider would have a fighter AI ? Would that be better?

__________________
The main enemy of creativity is...
good taste!


Posted by BabProj Team on 06-02-2003 10:31 PM:

quote:
Originally posted by gevatter Lars
What if the Raider would have a fighter AI ? Would that be better?

Exactly the same...and the turret I don't think would work properly. As far as I know, Bomber and Fighter AI are almost identical.

__________________
- The Babylon Project Team


Posted by Kosh_Naranek on 06-03-2003 12:35 AM:

@Panther

German

Well the thing with the waypoints. I thought that i must do it this way. But Thanks for answers.

__________________
Truth is a three edged sword.


All times are EST. The time now is 02:49 AM.
Show all 11 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.