![]() |
Show all 4 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Just d-loaded (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=9006)
Just d-loaded
I downloaded this thing in yesterday (full version), havent tested out all ships yet, but already found few bugs/glitches
1 Afterburners of Lintira transport are still not working, also didnt work in R1 (do I need to turn them on, from tables)
2. Drakh fighters will not fire anything, Raiders on the other hand will, but they move very slowly, and will start firing when you get very close, do Drakh fighters have beam turrets or what, Raiders will fire their weapons using the same "technigue" as Nials, so that shots will leave some trail, right ? Can the Raider be controlled, or is it cap ship, also drakh fighter is unavailable.
3. Few missions will not start at all, but this can corrected by downloading an update, I think.
4. Dont seem to find any table files, do i need to take them from somewhere else
5. The nebula backrounds look a little bity bad at times
Then some good points, the ships are looking very good right now, especially to mention G.O.D, Nial, Shadow Omega and others
minbari ships
Keep up the VERY GOOD work, I am most impessed.
Cant wait source code modifications, and fighter beams
quote:
1 Afterburners of Lintira transport are still not working, also didnt work in R1 (do I need to turn them on, from tables)

quote:
4. Dont seem to find any table files, do i need to take them from somewhere else
quote:
5. The nebula backrounds look a little bity bad at times
quote:
hen some good points, the ships are looking very good right now, especially to mention G.O.D, Nial, Shadow Omega and others
1) They are not supposed to be working, Lintira is a transport not a fighter.
2) Drakh Fighter uses Drakh Neutron Pulse and Neutron Gun (also used by Minbari). Drakh Raider does not have any primary guns, but uses single turreted beam instead. Use beam-free event. Both vessels are not pilotable.
3) Missions will not start at all? As in they crash during loading? There shouldn't be any bugs in missions which causes crashes like this.
4) All TBP files are in .vp files. Check R2 information thread for utilities to extract .vp files.
5) Can you be little more specific on this, if we don't know what's the problem, we can't fix it. (If it is fixable)
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
1) Lintira purposfully has no afterburner. Its transport/personal flyer first. Its got weapons, but not used very often. Don't consider it a fighter.
2) I think you got your Drakh mixed up. Raiders have a beam weapon (needs a beam-free). This doesn't work properly yet and it will improve when we get the source code working with TBP 100%. This is probably one of those ships that will benefit from 'gunship AI' which is essentially a capital ship that acknowledges that it has a forward facing weapon. That coupled with fighter beams will make this ship work better. It was put there for your entertainment only...
The Drakh fighter works just fine. Its quite a bit like a Nial...both in size, speed, and firepower.
3) What missions don't load?
5) Nebula are EXACTLY the same as the ones that went with TBP R1. If you didn't like them then...then I can understand that. The error made with the R2 effects release in regards to the nebula was firstly an exageration and secondly affects about 3 files in total. CptWhite is actually working on totally revamping the entire nebula, sun, planet background lineup so things will definately improve but the quality hasn't really changed much.
The nebula that may be looking bad to you is the Za'ha'dum nebula. Accidentally I forgot the high res pack (some planets may not look quite as sharp as they should as well). This will be fixed...but you shouldn't be noticing this very often. Screen shots would be welcome to help determine the problem if there is one.
__________________
- The Babylon Project Team
| All times are EST. The time now is 03:54 AM. | Show all 4 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.