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-- Jump Gates (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=8995)
Jump Gates
Is there a quick tutorial on how to make jump gates. I can add them, but it seems like I am adding one spine at a time, and I suck at placing objects.
And thanks for R2... it looks gorgeous.
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I think Lady Rose did one a while back.
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Re: Jump Gates
quote:
Originally posted by merky1
Is there a quick tutorial on how to make jump gates. I can add them, but it seems like I am adding one spine at a time, and I suck at placing objects.
And thanks for R2... it looks gorgeous.
I just make four, seperate them using the change position control on each jumpgate arm, then rotate them myself to face inwards. Once you do a good one, it is really easy.
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Babylon 5
Is it possible to make the jumpgate spines moving in a mission, like it was seen on TV when the Thirdspace Gate was delivered to B5 or when the Centauri Vorchan tryed to blow up the jumpgate?
No.
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actualy, yes but you have to edit tables to allow it to move and use a waypoint for each arm's path.
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"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
quote:
Originally posted by Edwin
actualy, yes but you have to edit tables to allow it to move and use a waypoint for each arm's path.
How's that going to work unless the gate also has an engine subsystem?__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Here, maybe this will help.
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/step1.jpg]Step 1[/url]
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/step2.jpg]Step 2[/url]
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/step3.jpg]Step 3[/url]
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/step4.jpg]Step 4[/url]
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/badresult.jpg]Step 5[/url]
quote:
Originally posted by FlakBait
I think Lady Rose did one a while back.

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quote:
Originally posted by karajorma
How's that going to work unless the gate also has an engine subsystem?
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Didn't know that. I will have to try it sometime 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
it'd be very difficult to get the gate components to move in the right direction though.
Remember: in FS2, ships face the direction they're heading. The orientation of the jump gate components would need changing to allow this.
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Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
Is possible to make the game think that the apex of the V formed by the gate's panels is the front?
I have absolutly no idea, but if possible maybe that would work. But if doing so required completely reworking the model-it's too much work for too little payoff.
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