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-- Various: bugs, questions, ideas etc (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8917)


Posted by horridfred2001 on 05-15-2003 06:42 PM:

Various: bugs, questions, ideas etc

before i start i'd just like to say that R2 is fantastic. all the models and weapons are great. i'd jst like to point out a few bugs and stuff that i've noticed (although i'm not sure some of them are bugs)

loadsa ppl have already pointed out problems in missions so i'll skip those

- aurora mk1 has a slower speed than normal aurora which is fine but also has a faster afterburner (mk1=145, aurora=130). is this meant to be or is it jst mixed up?

- nova dreadnought has more hitpoints than omega (nova=120000, omega=110000). again is this a mix up?

- narn energy mines, they are meant to be big and nasty, but are they really that gud that they'll blow a nova away in 3 hits?

- omega x, didnt think that in the series it would have been able to beat a sharlin as sharlins sometimes took on battlecrabs themselves but omega x won with 42% hull left!

- frazi 52mm gun doesnt seem v. powerful compared to other weapons + coz of its slow fire rate its slightly useless!

i think i'll stop now cause i sound really unappreciative but i think you've done a great job so far and look forward to the next instalment!


Posted by Aggressor on 05-15-2003 06:53 PM:

For the Nova Armor issue...I think it makes alot of sense. Remember, Nova's were Dreadnaughts that was designed for planatary assaults, so they I guess they needed to take alot of punishment, and while the Omega has more advanced weaponary, it was designed also with more Comfort for the crew in mind(Hence the Rotating Habitat Section), So i guess they sacrificed a little bit of armor plating for that.

P.S-Just because the Nova is old technology doesn't mean it suck It can take almost any captial ship of the younger races one on one(Except the minbari of course). Those Plasma Cannons mean business.


Posted by Lady Rose on 05-15-2003 07:15 PM:

This was discussed earlier Nova has more fire power than Omega and has much more shorter firing time. Close range Nova will kill Omega.

What comes to Sharlin destroying Shadow battlecrab is quite a far shot. On fair fight Sharlin will get always killed (I know everything is possible on field of engagement, but no suprise factors and head to head). Omega-X is shadow hybrid, it has some of battlecrab power, but not all of it. I haven't tested it yet, but I would say its quite capable to compete with Sharlin.

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Posted by Mr. Fury on 05-15-2003 07:55 PM:

Questions 1 and 5: IceFire will probably comment on those when he steps by.

Questions 2: That's on purpose. Both Omega and Nova have their weaknesses and strenghts, and their role on battlefield is also different.

Question 3: Yes, Narn energy mines are supposed to be really powerful. But if you want to aim to "realistic" mission, no G'Quan should fire more than two mines in a mission.

Question 4: What difficulty you're playing on and is Omega-X friendly or hostile? In my tests O-X has only little change to win against a Sharlin in medium difficulty. Those Shadow enhanced Fusion beams are very lethal, not to forget Shadow bioarmor.

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Posted by BabProj Team on 05-15-2003 08:42 PM:

1) Thats a bit of a mistake on my part. Old entry for the Mk1 basically caused that. It'll be fixed

5) Narn weapons, were typically worse than Centauri weapons and perhaps even a little under par with 2259 (roughly) EA weapons. I think the 52mm might get a slight fire rate boost and a slight damage decrease to match but not too much else will happen there.

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Posted by Prophet on 05-16-2003 09:03 AM:

I don't think 52mm is that bad... It has a great range. So trying to protect Asimov from attacking Frazis...
"Oh look hitpoints dropped to 60%. Who did that?" (Next wave takes it to critical)

And the fire rate isn't so horrible bad either. It's just how it's supposed to be.
Ofcourse this is just my opinion...


Posted by -Norbert- on 05-16-2003 12:42 PM:

I hadn't had a chance to play R2 myselfe, because I'm currently downloading it, but that sounds like the Freazis wapons beeing like on TV.

There they fired, compared to EA pulse weapons, erxtremly slow.
I would estimate that the Auroras weapons fire 3 times faster than the Frazis. Not to mention the Thunderbolt


Posted by horridfred2001 on 05-16-2003 06:14 PM:

cheers for the replies so far. i also noticed another problem when trying out the drakh raider. it seems to fly backwards away from what its told to attack!

i was playin on easy settin when the Omega-x beat the sharlin and the omega-x was the enemy. head on fight from 10km and the omega-x won. dunno if it was a fluke or not.

+ i hav to say that i love the beam effects and glows on the sharlin and tinashi, i cant wait till we get the nial with proper beams and the whitestar etc


Posted by Sneaky on 05-16-2003 07:25 PM:

Now that we already are talking about ideas/questions subject, I got a couple of things:

The guns on the Aurora: shouldnt they have a much higher rate of fire? Everytime we see them fire in the show, they fire bursts of 5 (or so) shots in quick succession
Maybe increase the energy usage of the weapon and reproduction rate of the energy to simulate this?

And is there any chance the olympus will be fixed for FS2 Open?
I really like that ship, so its really annoying not beeing able to use it

I got a feeling this has sometime been discussed before, but I havent been paying much attention to the mod the last 2 years, since I cant seem to get hold of a copy of FS2 in a reasonable way.
Then I discovered FS2_Open.
I love this mod!
Great work!


Posted by horridfred2001 on 05-17-2003 07:45 AM:

i was also thinkin that as you had made starfurys for sheridan, sinclair and ivanova, could you make a new ai class for each to make them all better. you've already put in EA Pilot and Elite and so on so you could do 1 for each of them!

also, bring on the xill and the xorr, i want some league ships


Posted by -Norbert- on 05-18-2003 08:46 AM:

I don't think it would be fun to have a Xorr or Xill (the bigger one) in the game yet.
I just can't imagine that the current AI is able to handle a ship which has all its weapons pointing strait down.
The smaller one shouldn't be a problem for the AI though, because it has "normal" weapons.
However, the Vree are quite late on the to-do-list as far as I know.


Posted by BabProj Team on 05-18-2003 02:00 PM:

quote:
Originally posted by Sneaky
Now that we already are talking about ideas/questions subject, I got a couple of things:

The guns on the Aurora: shouldnt they have a much higher rate of fire? Everytime we see them fire in the show, they fire bursts of 5 (or so) shots in quick succession
Maybe increase the energy usage of the weapon and reproduction rate of the energy to simulate this?

And is there any chance the olympus will be fixed for FS2 Open?
I really like that ship, so its really annoying not beeing able to use it

I got a feeling this has sometime been discussed before, but I havent been paying much attention to the mod the last 2 years, since I cant seem to get hold of a copy of FS2 in a reasonable way.
Then I discovered FS2_Open.
I love this mod!
Great work!


The Olympus problem is a FSO problem at the moment...we haven't found a good reason for why it doesn't work on our end. It has worked until the current release so something was probably broken over there.

Aurora's fire roughly at the rate that they did on the show. I timed it. Its especially in tune with the fire rates on Severed Dreams as thats where I also timed the Thunderbolt cannons. I don't see any problems with either.

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