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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Omega bug (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8865)
Omega bug
The omega is refusing to fire it's guns, and it is identical to the Nova.
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Re: Omega bug
quote:
Originally posted by Edwin
The omega is refusing to fire it's guns, and it is identical to the Nova.
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- The Babylon Project Team
Another bug!
In the ship editor, when I try to tell a ship to depart in to Omegas hangar, the Omega doesn't show up in the list. But when I change the Omega in to a Nova the it appears in to the list and I can tell the ship to go in to the hangar. It's weird...
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
quote:
Originally posted by Prophet
Another bug!
In the ship editor, when I try to tell a ship to depart in to Omegas hangar, the Omega doesn't show up in the list. But when I change the Omega in to a Nova the it appears in to the list and I can tell the ship to go in to the hangar. It's weird...
__________________
- The Babylon Project Team
Well well... Apparently it is a FRED2 bug. Hah. Got it to work now 
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
anyones going bug mad, and its always our fault!
so far we've been accused of inherant fred bugs, corrupted downloads, and improper installations (even given the instructions)
so is anyhting else our fault 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
quote:
Originally posted by CptWhite
so is anyhting else our fault![]()


__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
quote:
Originally posted by Prophet
Yes! You have screwed up the weapon loadup stuff!!!
No wait I had problems with that even before R2...
I really cant seem to understand the process of making a weapon available in campaign... You make the event in the first mission to make the 45mm available. Yes? It has worked before... So why in hell my beautiful thunderbolt is teethless in the mission!?
I have used all my vast knowledge and expertise, and yet I can't get it to work.![]()
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- The Babylon Project Team
Why did I not remember that!!! AAARRGHH! I knew there was something I forgot!
Damn it! Ofcourse that was it. ****!
... Oh well. Thanks Ice.
Now back to making the greatest campaign ever!
Well I have been having a ball with this release, I see you dropped in a pof of the warlock with a generic map, you wouldn`t mind if I play around and get a working table for it, of corse it would be for my own pleasure and i`ll keep it under wraps, so is it all right...
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