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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Omega bug (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8865)


Posted by Edwin on 05-09-2003 10:49 PM:

Omega bug

The omega is refusing to fire it's guns, and it is identical to the Nova.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by BabProj Team on 05-09-2003 11:55 PM:

Re: Omega bug

quote:
Originally posted by Edwin
The omega is refusing to fire it's guns, and it is identical to the Nova.

Come again? Tables may not be installed correctly...make sure the tables from R1.1 are removed.

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- The Babylon Project Team


Posted by Prophet on 05-10-2003 05:04 PM:

Another bug!
In the ship editor, when I try to tell a ship to depart in to Omegas hangar, the Omega doesn't show up in the list. But when I change the Omega in to a Nova the it appears in to the list and I can tell the ship to go in to the hangar. It's weird...

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by BabProj Team on 05-10-2003 05:36 PM:

quote:
Originally posted by Prophet
Another bug!
In the ship editor, when I try to tell a ship to depart in to Omegas hangar, the Omega doesn't show up in the list. But when I change the Omega in to a Nova the it appears in to the list and I can tell the ship to go in to the hangar. It's weird...


Sounds like a bug in your mission. I've tested that feature extensively.

Changing ships from one to another can also cause problems with the docking bays being recognized. Place a Olympus with no bay and then change its type to an Omega can cause the docking bay not to show up...this is a FRED bug, not a TBP bug. There are other instances where the fighter bay will not show up...you seem to have encountered one of them.

__________________
- The Babylon Project Team


Posted by Prophet on 05-11-2003 11:31 AM:

Well well... Apparently it is a FRED2 bug. Hah. Got it to work now

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by CptWhite on 05-11-2003 11:44 AM:

anyones going bug mad, and its always our fault!

so far we've been accused of inherant fred bugs, corrupted downloads, and improper installations (even given the instructions)

so is anyhting else our fault

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by Prophet on 05-11-2003 05:56 PM:

quote:
Originally posted by CptWhite
so is anyhting else our fault

Yes! You have screwed up the weapon loadup stuff!!!
No wait I had problems with that even before R2...

I really cant seem to understand the process of making a weapon available in campaign... You make the event in the first mission to make the 45mm available. Yes? It has worked before... So why in hell my beautiful thunderbolt is teethless in the mission!?
I have used all my vast knowledge and expertise, and yet I can't get it to work.

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by BabProj Team on 05-11-2003 06:13 PM:

quote:
Originally posted by Prophet
Yes! You have screwed up the weapon loadup stuff!!!
No wait I had problems with that even before R2...

I really cant seem to understand the process of making a weapon available in campaign... You make the event in the first mission to make the 45mm available. Yes? It has worked before... So why in hell my beautiful thunderbolt is teethless in the mission!?
I have used all my vast knowledge and expertise, and yet I can't get it to work.


No...that only enables the weapon as a potentially useable one after that mission is complete. In the campaign editor, set the starting ships and weapons.

__________________
- The Babylon Project Team


Posted by Prophet on 05-11-2003 06:26 PM:

Why did I not remember that!!! AAARRGHH! I knew there was something I forgot!
Damn it! Ofcourse that was it. ****!

... Oh well. Thanks Ice.
Now back to making the greatest campaign ever!


Posted by whitelight on 05-12-2003 12:53 AM:

Well I have been having a ball with this release, I see you dropped in a pof of the warlock with a generic map, you wouldn`t mind if I play around and get a working table for it, of corse it would be for my own pleasure and i`ll keep it under wraps, so is it all right...


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