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-- What difficulty to you usually play TBP on? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8756)
What difficulty to you usually play TBP on?
Medium, Easy, Insane, etc. I'd like to know for difficulty/balancing purposes.
And poll feature is disabled when you'd need it...
Oh well. Medium difficulty. Hard difficulty sometimes.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Medium or hard... Sometimes insane 
It depends. Some missions are impossible on insane 
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
I always played FS2 on insane, but Prophet is right - some missions seem impossible on insane.
TBP by its very nature is less forgiving than FS2.. though that makes it more rewarding.
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Forgive my stupidity.
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The Fish Institution
http://www.fishinstitution.com
Medium mostly. Occassionally if sleepy I`ll play on easy.
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
I can see IceFire coming this way shouting "Anything over Easy is Hard says [V]!" 
FS2 is so old that we have totally mastered the game. 
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
I play it on Very easy ..... just cuz i like the mod its hard enough for me as it is and i dont enjoy replaying same mission tonns of times....
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A man with no sig and chek my homepage for mission pack :)
I'll have my TBP medium-hard please.
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'The past tempts us, the present confuses us, and the future frightens us ...and our lives slip away, moment by moment, lost in that vast, terrible in-between.' - Emperor Turhan
'Whether or not what you do has the effect you want, it will have three at least you never expected, and one of those usually unpleasant.' - Law of Unintended Consequences
Why not visit the [url=http://www.sectorgame.com/timeofchange/]Time of Change[/url] website?
Or perhaps my own website - [url=http://www.geocities.com/ackleyfarran/]Telencephalon[/url]
And there goes Ashrak's "tough nut to crack in multiplayer" reputation. 
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
I play tbp very rarely, mostly only to test ships, as I don't have the time for it. Because of that my flying skills have gone completely down the drain, so I play it always on easy. 
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LALALALALALALALALALALA - I'm so mature :)
Easy-medium is my choice... An old computer makes it totally impossible to even try anything more (you all know how pleasant it is to do anything that demands accuracy @<15 FPS).
And can you believe: the local secondhand wants EIGHTY euros for an old, SECC-packed PII 333MHz!
(My mobo doesn't support anything more than that.) So I'd guess any changes won't take place in the near future. I'll move to very easy as poly count increases by time; there's no other option
.
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<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
Mainly on Medium and Hard, occasionaly on Insane, its certainly gives good feeling to be desperate on heavy fire fight.
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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by Mr. Fury
And there goes Ashrak's "tough nut to crack in multiplayer" reputation.![]()

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A man with no sig and chek my homepage for mission pack :)
I play with my own custom ai.tbl where the ships have the evasivenous and aggressiveness of insane difficulty, but the accuracy of medium difficulty
I find that's about the right balance for tbp
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Dishonour before death
Hard if playing the mission/campaign for the first time (I like a little challenge) but medium if I just want a bit of a laugh and don't want to die too often 
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When the final reckoning comes only the damned will be there to see it.
usually medium - because when i write missions i balance them in medium (and i've had people bitch at me about my missions being too difficult) and im to lazyto screw with it
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
I personally prefer Very Easy-Easy.
I have heard people saying that they have finished the main game on INSANE.
Whoever says that is a liar, since when i try INSANE difficulty, the Enemy Fighters all attack me and each shot takes 50-60% of shields and since the afterburners drain fast and recharge VERY slowly, i just find it really crap at those high difficulties.
I think they should have made it like this:
Easy: same as Very Easy and Easy, the player has the advantage.
Normal: The Player and AI have no advantages over each other.
Hard: The AI has an extreme advantage over the player.
That is how it should have been like.
Insane is meant for people who want a challenge, its designed to help make up for the lack of "artificial inteligence" in the "AI"s.
I'd balance on medium where most players have a good chance of completing the mission, that way the Very Easy people can still beat the thing while the Insane people still get to spend a good dozen hours improving performance.
Little word to the wise - you only get better if you face off a challenge.
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:
Originally posted by JamieK
I personally prefer Very Easy-Easy.
I have heard people saying that they have finished the main game on INSANE.
Whoever says that is a liar, since when i try INSANE difficulty, the Enemy Fighters all attack me and each shot takes 50-60% of shields and since the afterburners drain fast and recharge VERY slowly, i just find it really crap at those high difficulties.
I think they should have made it like this:
Easy: same as Very Easy and Easy, the player has the advantage.
Normal: The Player and AI have no advantages over each other.
Hard: The AI has an extreme advantage over the player.
That is how it should have been like.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
erm, did i say i was good? no i didn't!
besdies i tried playing online, but the lag f**king sucks, i never get any ping lower then 700ms, which is c**p.
So, even if it is on Very Easy, i never EVER score a hit, unless they stand still since i am nearly 1sec out of sync. lol
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