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-- New Release, New Requirements (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8679)
New Release, New Requirements
Are the basic system requirements going to increase, as you make more Releases ?. You have said, that the models you use are slightly more demanding than in FS2, and I have seen pretty impressive Screens here in Forum (smoothed Nial, G.O.D, and Olympus etc...)
Like before, minimum requirements are slightly over the minimums of FS2.
It is howewer unclear at the moment how Source Code Project will change all this. It may very well be that system requirements will increase at some point to require a more modern system.
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you currently need a direct x 8 compatible card. You will also need more memory(although this is probably the least expensive upgrade you would have to make), and a some what modern processor to handle some of the stuff the GPU would not handle.
General Requirements (for a decent looking game):
500Mhz CPU
Geforce 2 videocard, or equivalent ATI
128Mb RAM
Minimum Requirements (for a playable game):
300Mhz CPU
TNT videocard, or equivalent ATI
64Mb RAM
Optimum Requirements (for a really good looking game with settings on max)
1Ghz + CPU
GeForce 3 videocard, or equivalent ATI
256Mb RAM
If you put setting on minimum it would run on a low end system, but your graphic settings will have to be reduced considerably limiting the look of the game.
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
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cptwhite: nVidia cards shouldn't be the benchmarking becausew they're unstable and prone to variability
Optimal Configuration:
Athlon XP 2000+
1GB PC2100
Radeon 7500
SB Live!
(my system in a nutshell)
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once all the models are recompiled with PCS COB->POF 1.3.3+ there should be a global performance increase in the models, as it is several of the r2 models will already have been recompiled
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i must have a very awesome GF2 if i can run full details 1024x 32bit + anisotropic filtering 2x
GF2 cant hande antialaising dough :/
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Kazan - NVIDIA cards should be used as there is a much larger user base.
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"...The worst thing about censorship is [deleted by censorship bereau]..."
hmm i always ran fs2 at 1024x786 max details no probs
specs
pIII450
256mb ram
matrox g400max (pre geforce256sdr)
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quote:
Originally posted by redmenace7
you currently need a direct x 8 compatible card. You will also need more memory(although this is probably the least expensive upgrade you would have to make), and a some what modern processor to handle some of the stuff the GPU would not handle.
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quote:
Originally posted by redmenace7
you currently need a direct x 8 compatible card. You will also need more memory(although this is probably the least expensive upgrade you would have to make), and a some what modern processor to handle some of the stuff the GPU would not handle.
quote:
Originally posted by Franco McNeil
Kazan - NVIDIA cards should be used as there is a much larger user base.
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It's your CPU that's more important. I've got a P2 500 and that's barely up to running TBP.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
Yes FS2 is more cpu dependant than the latest 3d games which utilize the graphics card more.
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quote:
Originally posted by Xaphod_x
What he was meaning is that there's a problem saying "Geforce 3" or something because the speed of nvidia cards can vary a lot depending on other factors. I think.
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
I don't have a prob with my GF2 card
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
quote:
Originally posted by Kazan
no i was saying that anything made by nVidia is craptacular in my PROFESSIONAL opinion
quote:
Originally posted by redmenace7
when i made those comments i was refering to the current plans of The Source Code Project.
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