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-- About engine glows... (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8499)


Posted by Prophet on 03-13-2003 07:22 PM:

About engine glows...

Yes. Well... Okay.

I was thinking about those capitalship engines. When they are staying still why in hell are the engines on? Like in the episode where Sheridan "liberated" Proxima ('No surrender, no retreat' was it?) we see the Omega speed away to intercept the Whitestars. It's engines start glowing only when it starts to move.

In the TBP source code thingy that Bobboau did a while ago Starfury had glows in all thrusters. Yes? I think he mentioned that the size of the glows is defined by the direction of the ships movement, do I remember correctly? (I tried to search it but were apparently too tired to find anything...)
Could this be extended to capships as well? Of course that code should be modified a bit to make the engines go 'off'. All Starfurys thrusters are not 'on' all the time anyways...

What do you think?

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Oh ****! Those idiots did it.


Posted by Prophet on 03-13-2003 07:22 PM:

About engine glows...

Yes. Well... Okay.

I was thinking about those capitalship engines. When they are staying still why in hell are the engines on? Like in the episode where Sheridan "liberated" Proxima ('No surrender, no retreat' was it?) we see the Omega speed away to intercept the Whitestars. It's engines start glowing only when it starts to move.

In the TBP source code thingy that Bobboau did a while ago Starfury had glows in all thrusters. Yes? I think he mentioned that the size of the glows is defined by the direction of the ships movement, do I remember correctly? (I tried to search it but were apparently too tired to find anything...)
Could this be extended to capships as well? Of course that code should be modified a bit to make the engines go 'off'. All Starfurys thrusters are not 'on' all the time anyways...

What do you think?

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by Lady Rose on 03-13-2003 08:03 PM:

Sounds good, it would look good when Hyperion (or another Capship) makes a haste speedup on battle (assuming you get in angle to see it).

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Posted by Jokoto on 03-13-2003 11:00 PM:

I thought of this too, when thinking about The Fall of Night, where the G'Quan powers up it's engines to move to the jump gate. It would be quite nice visually to have this.


Posted by Jokoto on 03-13-2003 11:00 PM:

I thought of this too, when thinking about The Fall of Night, where the G'Quan powers up it's engines to move to the jump gate. It would be quite nice visually to have this.


Posted by CptWhite on 03-14-2003 12:09 AM:

kind of thing you might see in future releases, probably not v2.0 or v2.1 though

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Posted by darthwoo on 03-14-2003 03:11 AM:

Another great example is in Endgame, when Sheridan orders the Aggie to ram the last G.O.D. satellite. It seems the engines only need to fire for a brief time to get up to speed though. I guess that would probably be a bit complicated though, and the normal way would work better, unless there's a way to only have them glow when accelerating, rather than just moving.


Posted by darthwoo on 03-14-2003 03:11 AM:

Another great example is in Endgame, when Sheridan orders the Aggie to ram the last G.O.D. satellite. It seems the engines only need to fire for a brief time to get up to speed though. I guess that would probably be a bit complicated though, and the normal way would work better, unless there's a way to only have them glow when accelerating, rather than just moving.


Posted by Edwin on 03-14-2003 03:21 PM:

that would be complex.

something simple wouldn't cut it unless there is a tag for accelerating already in existance. in which case you could put something like

if accelerating=1
then
glow
end


but only if those are valid tags.

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Posted by Edwin on 03-14-2003 03:21 PM:

that would be complex.

something simple wouldn't cut it unless there is a tag for accelerating already in existance. in which case you could put something like

if accelerating=1
then
glow
end


but only if those are valid tags.

__________________
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(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by FSF Ashrak on 03-14-2003 04:38 PM:

when did edwin become a modder

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Posted by Ashark on 03-14-2003 04:38 PM:

when did edwin become a modder

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Posted by Edwin on 03-14-2003 08:47 PM:

the correct term for that would be programmer. I know just enough C++ to make uninteresting things happen.

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Posted by ltnarol on 03-14-2003 09:00 PM:

more like

if(Ship_Speed(shipname)>0)
AftGlow(shipname);

but ya

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Posted by ltnarol on 03-14-2003 09:00 PM:

more like

if(Ship_Speed(shipname)>0)
AftGlow(shipname);

but ya

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