![]() |
Pages (4): [1] 2 3 4 » Show all 73 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- interface art (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8477)
interface art
I was just wondering has anyone done (or intending to do) the weapons and ship interface art?
and I don't mean just a still this time, I'm talking full animations
__________________
Bobboau, bringing you products that work ......... In theory
interface art
I was just wondering has anyone done (or intending to do) the weapons and ship interface art?
and I don't mean just a still this time, I'm talking full animations
__________________
Bobboau, bringing you products that work ......... In theory
im going to give you a slap on the wrsits for that bob, you know our download sizes already 
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
On the other hand...
It does sound kinda cool...
__________________
"... You too can go to hell - I wouldn't want you to feel left out!" - Londo to Vir
I'll do something , but it will be a compromise and probably given in release 2.1
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
I'll do something , but it will be a compromise and probably given in release 2.1
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
i could help in that proportion 
__________________
A man with no sig and chek my homepage for mission pack :)
i could help in that proportion 
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
Interface art...like the things that happened in FS2 when your mouse moved over them?
Btw..how do you make interface art?
Interface art...like the things that happened in FS2 when your mouse moved over them?
Btw..how do you make interface art?
you render it, and we could do somethinglike what were going to do for BWO were there are four diferent interface packs high-res high-bandwidth, low-res high-bandwidth, high-res low-bandwidth, and low-res low-bandwidth,
low bandwidth ones are just one frame but high bandwidth are full animations, if no one else wants to do it I could do it, I made a lot of this stuff for BWO
for example;

__________________
Bobboau, bringing you products that work ......... In theory
you render it, and we could do somethinglike what were going to do for BWO were there are four diferent interface packs high-res high-bandwidth, low-res high-bandwidth, high-res low-bandwidth, and low-res low-bandwidth,
low bandwidth ones are just one frame but high bandwidth are full animations, if no one else wants to do it I could do it, I made a lot of this stuff for BWO
for example;

__________________
Bobboau, bringing you products that work ......... In theory
Hmm...that does look cool
. I'd download it
.
- so are they the .ani files? how would you convert to that format from video sequences?
Hmm...that does look cool
. I'd download it
.
- so are they the .ani files? how would you convert to that format from video sequences?
that was actualy converted from the ani,
I render them at 560X368 (X107 frames) that is for the high resolution high bandwidth people and for each ship the animation is typicaly 3-4MB wich tyicaly gets compresed to about 1.5MB ziped, after the high high I do the low resolution high bandwidth ones they get reduced to 350X230, wich equates to about 1-1.5MB, 750KB zipped per ship
the low bandwidth versions would probly be less than one megabyte
__________________
Bobboau, bringing you products that work ......... In theory
that was actualy converted from the ani,
I render them at 560X368 (X107 frames) that is for the high resolution high bandwidth people and for each ship the animation is typicaly 3-4MB wich tyicaly gets compresed to about 1.5MB ziped, after the high high I do the low resolution high bandwidth ones they get reduced to 350X230, wich equates to about 1-1.5MB, 750KB zipped per ship
the low bandwidth versions would probly be less than one megabyte
__________________
Bobboau, bringing you products that work ......... In theory
bobbau i could help u with that 
__________________
A man with no sig and chek my homepage for mission pack :)
bobbau i could help u with that 
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
well I don't need much help, I have automated the procses so the only realy time consuming part is resizeing all of the images once the full sized ones are done,
if you would like to make the low res and bandwidth packs from a high res/band version that would be extreemly usefull, but that is extreemly bland and boring and doesn't take much skill, generaly with this stuff it's best if one person works on it at a time so they all look uniform,
though weapons could use multable people, as new models need to be made, and a diferent template could be used
now if we want to come up with a new template, that could be fun,
I'm testing out a new system,
with a reflective base that the ship emerges from and a blue grid that comes down from above
__________________
Bobboau, bringing you products that work ......... In theory
well I don't need much help, I have automated the procses so the only realy time consuming part is resizeing all of the images once the full sized ones are done,
if you would like to make the low res and bandwidth packs from a high res/band version that would be extreemly usefull, but that is extreemly bland and boring and doesn't take much skill, generaly with this stuff it's best if one person works on it at a time so they all look uniform,
though weapons could use multable people, as new models need to be made, and a diferent template could be used
now if we want to come up with a new template, that could be fun,
I'm testing out a new system,
with a reflective base that the ship emerges from and a blue grid that comes down from above
__________________
Bobboau, bringing you products that work ......... In theory
| All times are EST. The time now is 07:50 PM. | Pages (4): [1] 2 3 4 » Show all 73 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.