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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- FRED can now assign different textures to models (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=8369)


Posted by redmenace7 on 02-23-2003 04:35 AM:

FRED can now assign different textures to models

The SCP has now implemented a new ability in FRED. You can now designate name plates for different ships. This is good news especially for the Campaign tales of the EAS Janus and other fredders. Also SCP build 3.5 is immenent according to Inquisitor.


Posted by Lady Rose on 02-23-2003 09:42 AM:

Defianently excellent news, has it been deployed already? Or still on test phase? I need to visit HLPBB.

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Posted by karajorma on 02-23-2003 09:49 AM:

It also means we can have nameplates on orions (or any other suitably designed ship).

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Posted by Aggamemnon on 02-23-2003 09:50 AM:

Excellent, is this going to be rolled out with R2, or will arrive later?

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Posted by CptWhite on 02-23-2003 10:35 AM:

we will i beleive be switching to a SCP exe but it will have a few TBP specific variations. < The latter comment is long term stuff and you probably wont see anything to do with it for at least a year, but there should be some REALLY good features dont want to spoil anything though.....we want to include fighter beams soon but there are still issues to be resolved, that's bob's area, the second thing we want is accurate volleys of pulse weapons (for use on omega / hyperion etc) when this is ready we will switch to SCP exe's for the game, i'd expect this to be v2.1 if its not v2. i use SCP exe's right now cos they just have upped limitations and i prefer them.

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Posted by CptWhite on 02-23-2003 10:35 AM:

we will i beleive be switching to a SCP exe but it will have a few TBP specific variations. < The latter comment is long term stuff and you probably wont see anything to do with it for at least a year, but there should be some REALLY good features dont want to spoil anything though.....we want to include fighter beams soon but there are still issues to be resolved, that's bob's area, the second thing we want is accurate volleys of pulse weapons (for use on omega / hyperion etc) when this is ready we will switch to SCP exe's for the game, i'd expect this to be v2.1 if its not v2. i use SCP exe's right now cos they just have upped limitations and i prefer them.

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Posted by BabProj Team on 02-23-2003 03:50 PM:

Hopefully R2 will be inline with the features available in FSOpen3.5 and probably 3.6. Its possible that we'll just support the Open EXE's and have them build in switches for TBP specific elements.

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Posted by IceFire on 02-23-2003 03:50 PM:

Hopefully R2 will be inline with the features available in FSOpen3.5 and probably 3.6. Its possible that we'll just support the Open EXE's and have them build in switches for TBP specific elements.

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Posted by redmenace7 on 02-23-2003 07:50 PM:

Here is the thread from the SCPF:
[URL=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13373]Clicky Clicky[/URL]
They are also trying to replace only part of the textures but for right now you have to select an entire texture for right now. They are also working hard on the cut scenes. As some of you may know the Open source code did not include the original code for the movies. That reminds me how is the TBP Intro movie coming along?


Posted by redmenace7 on 02-23-2003 07:50 PM:

Here is the thread from the SCPF:
[URL=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13373]Clicky Clicky[/URL]
They are also trying to replace only part of the textures but for right now you have to select an entire texture for right now. They are also working hard on the cut scenes. As some of you may know the Open source code did not include the original code for the movies. That reminds me how is the TBP Intro movie coming along?


Posted by Ranger1 on 02-25-2003 06:21 AM:

Cool. Maybe in a later version of the scp they can allow the player to use wingart.

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Posted by Kazan on 02-25-2003 04:52 PM:

quote:
Originally posted by IceFire
Hopefully R2 will be inline with the features available in FSOpen3.5 and probably 3.6. Its possible that we'll just support the Open EXE's and have them build in switches for TBP specific elements.


FS2NetD is slated to be integrated for 3.6!

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Posted by Kazan on 02-25-2003 04:52 PM:

quote:
Originally posted by IceFire
Hopefully R2 will be inline with the features available in FSOpen3.5 and probably 3.6. Its possible that we'll just support the Open EXE's and have them build in switches for TBP specific elements.


FS2NetD is slated to be integrated for 3.6!

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