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- FreeSpace 1/2 MODs Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=40)
-- new POF editor (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8208)


Posted by Bobboau on 02-03-2003 12:21 AM:

new POF editor

remember this is pre-Alpha, don't use it on anything important to you
[url=http://freespace.volitionwatch.com/blackwater/aurora_and_sorce.zip]Aurora and source[/url]
[url=http://freespace.volitionwatch.com/blackwater/aurora.zip]just relese Aurora[/url]

it has no suport for INSG, so don't use it on anything that has them, there seems to be a bug in loading textures while loading new models that may cause periodic crashing while loading new models

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-03-2003 12:21 AM:

new POF editor

remember this is pre-Alpha, don't use it on anything important to you
[url=http://freespace.volitionwatch.com/blackwater/aurora_and_sorce.zip]Aurora and source[/url]
[url=http://freespace.volitionwatch.com/blackwater/aurora.zip]just relese Aurora[/url]

it has no suport for INSG, so don't use it on anything that has them, there seems to be a bug in loading textures while loading new models that may cause periodic crashing while loading new models

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-04-2003 05:58 AM:

just made an update

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Bobboau, bringing you products that work ......... In theory


Posted by GalacticEmperor on 02-04-2003 06:15 AM:

Nifty... I'll play with it later.

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Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]


Posted by GalacticEmperor on 02-04-2003 06:15 AM:

Nifty... I'll play with it later.

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[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]


Posted by Bobboau on 02-04-2003 04:12 PM:

just made another update, fixed several bugs in the flie loading,
update if you don't want files with headers with bad sizes or if you plan on useing turrets for anything

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-04-2003 04:12 PM:

just made another update, fixed several bugs in the flie loading,
update if you don't want files with headers with bad sizes or if you plan on useing turrets for anything

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Slasher on 02-05-2003 03:41 AM:

Thumbs up GJ

The glow maps and glow points are really cool; I've seen some of that stuff on the TBP models.

Just a few quick questions I've been meaning to ask:

This new POF editor. Does it support both glow points and glow maps to be added to the .pof data? And does this work with SCP release 3.4 or have its own .exe for fs2? Thanks.


Posted by Slasher on 02-05-2003 03:41 AM:

Thumbs up GJ

The glow maps and glow points are really cool; I've seen some of that stuff on the TBP models.

Just a few quick questions I've been meaning to ask:

This new POF editor. Does it support both glow points and glow maps to be added to the .pof data? And does this work with SCP release 3.4 or have its own .exe for fs2? Thanks.


Posted by Bobboau on 02-05-2003 07:02 AM:

glow maps are not handeled in the pof, texture names are fully in controle there, (I will eventualy use the same parseing code so you can use this to check them, but there is no POF data needed) glow points on the other hand are completly pof, and this program suports the editing of them,
I havn't actualy tested anything outputed from this editor in game but it should work, I am still more concerned with internal bugs than file IO though I am fixing any bug that I find in this aria as i find them.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-05-2003 07:02 AM:

glow maps are not handeled in the pof, texture names are fully in controle there, (I will eventualy use the same parseing code so you can use this to check them, but there is no POF data needed) glow points on the other hand are completly pof, and this program suports the editing of them,
I havn't actualy tested anything outputed from this editor in game but it should work, I am still more concerned with internal bugs than file IO though I am fixing any bug that I find in this aria as i find them.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-05-2003 09:48 AM:

update: preleminary suport for insignias,
should I keep the thruster glow and insignia bitmaps as seperate files or should I hard code them?
if hard coded you would not have to wory about haveing to move the files but you wouldn't be able to change them.
currently there is no editing and it will likely stay that way for a while, I will eventualy use something akin to the decal code I used in FSO to help people in make insignias

just updated again, slightly better implementation, yes I will give you the option to not render them soon.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-05-2003 09:48 AM:

update: preleminary suport for insignias,
should I keep the thruster glow and insignia bitmaps as seperate files or should I hard code them?
if hard coded you would not have to wory about haveing to move the files but you wouldn't be able to change them.
currently there is no editing and it will likely stay that way for a while, I will eventualy use something akin to the decal code I used in FSO to help people in make insignias

just updated again, slightly better implementation, yes I will give you the option to not render them soon.

__________________
Bobboau, bringing you products that work ......... In theory


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