![]() |
Show all 16 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- jump points (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=8190)
jump points
well i gess were gona have real looking jump points in the next releese no?
if you dont get it bobbaus glow point pack had a new warp point pof which actually streches the warp point 
__________________
A man with no sig and chek my homepage for mission pack :)
jump points
well i gess were gona have real looking jump points in the next releese no?
if you dont get it bobbaus glow point pack had a new warp point pof which actually streches the warp point 
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
I am quite sure it will not be in the NEXT release.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
errr why?you can use err same ani and just do a model strech i think ez?
__________________
A man with no sig and chek my homepage for mission pack :)
errr why?you can use err same ani and just do a model strech i think ez?
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
Depends on time...remember, we're working towards patching the product as we go along in a Service Pack kind of manner rather than a giant release.
__________________
- The Babylon Project Team
Depends on time...remember, we're working towards patching the product as we go along in a Service Pack kind of manner rather than a giant release.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
yeha i know but how big can 1 model be?
__________________
A man with no sig and chek my homepage for mission pack :)
yeha i know but how big can 1 model be?
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
Ashrak...think through things a bit further. Using a custom Warp.Pof requires the source code which is in the opinion of the team not 100% stable enough or far enough along for the TBP project. We additionally want our own homegrown features for Babylon 5 experience as well...if someone can hook you guys up with a good warp pof after our initial R2 release than it shall be done.
But for the sake of humanity...please....try and understand that it is not just one element or one issue that stands by itself but the multiplicity that we worry about and want to bring with the best possible result.
__________________
- The Babylon Project Team
Ashrak...think through things a bit further. Using a custom Warp.Pof requires the source code which is in the opinion of the team not 100% stable enough or far enough along for the TBP project. We additionally want our own homegrown features for Babylon 5 experience as well...if someone can hook you guys up with a good warp pof after our initial R2 release than it shall be done.
But for the sake of humanity...please....try and understand that it is not just one element or one issue that stands by itself but the multiplicity that we worry about and want to bring with the best possible result.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:I feel for you Ice, I know exactly what you mean by that.
Originally posted by IceFire
Ashrak...think through things a bit further. Using a custom Warp.Pof requires the source code which is in the opinion of the team not 100% stable enough or far enough along for the TBP project. We additionally want our own homegrown features for Babylon 5 experience as well...if someone can hook you guys up with a good warp pof after our initial R2 release than it shall be done.
But for the sake of humanity...please....try and understand that it is not just one element or one issue that stands by itself but the multiplicity that we worry about and want to bring with the best possible result.
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:I feel for you Ice, I know exactly what you mean by that.
Originally posted by IceFire
Ashrak...think through things a bit further. Using a custom Warp.Pof requires the source code which is in the opinion of the team not 100% stable enough or far enough along for the TBP project. We additionally want our own homegrown features for Babylon 5 experience as well...if someone can hook you guys up with a good warp pof after our initial R2 release than it shall be done.
But for the sake of humanity...please....try and understand that it is not just one element or one issue that stands by itself but the multiplicity that we worry about and want to bring with the best possible result.
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
I agree... I think TBP will (and should) be developed without getting too much involved with the source code at the moment. We will get custom jump points, fighter beams and other bonuses separately from others like we have so far, without increasing the workload of modelers and others who have more important things on their hands... like creating us something to play with in the first place! That is more important than polishing the chrome of an unfinished product.
Source code modifications will create extra work to be implemented in TBP. And at the moment SCP stuff is not just yet mature enough to be used in a scale of a total conversion. We will add source modifications a little release by release.
There will be probably a few small source code changes implemented in R2, but no to extent you probably notice any difference.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Source code modifications will create extra work to be implemented in TBP. And at the moment SCP stuff is not just yet mature enough to be used in a scale of a total conversion. We will add source modifications a little release by release.
There will be probably a few small source code changes implemented in R2, but no to extent you probably notice any difference.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
| All times are EST. The time now is 04:12 PM. | Show all 16 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.