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Posted by Bobboau on 01-05-2003 12:43 PM:

FSO glow mapping

as part of my SCP stuff I have just made glow mapingavailable for all ships in the game, the zip contains a relese build (performa a little better) a debug build (give debug info back) a warp model (it's a requirement of the new exe) you'll also need the new map pack to get nearly every ship in game glowing like they should be,

note: this is a buggy version and I keep getting assertion failures and stuff but it's cool to just look at some ships in the tech room

oh... this is freespace, I keep forgetting there were other V games and that they are suported here

I have made an update, use the links in the next post for all further updates

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Posted by Bobboau on 01-05-2003 10:19 PM:

[url=http://freespace.volitionwatch.com/blackwater/fs2glowmap.zip]new and improved version[/url]
all maps have been put in [url=http://freespace.volitionwatch.com/blackwater/glowmap_pack.zip]here[/url]

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Posted by Ghostavo on 01-16-2003 08:51 PM:

Question What on Earth....

I feel wierd asking this, but....

What on Earth are FSO glow maps?

*Puts anti-flame armor*


Posted by an0n on 01-18-2003 04:27 PM:

Freespace-Open Glow Maps.

They let parts of the ship glow according to image maps.

At least that's my understanding of what he's done. Screenies would really help my cognitive processes.


Posted by FSF Ashrak on 01-18-2003 04:46 PM:

an0n is a n00b hahahhahahah! ok had to do that




yeah they make the red things on shivan ships glow

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Posted by Lady Rose on 01-18-2003 04:56 PM:

Now now Ash. Be nice to an0n

I didn't know you visit here an0n.

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Posted by Angelo on 01-18-2003 05:24 PM:

A bit redundant but...


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Posted by LOAPhReAk on 01-19-2003 06:29 PM:


Posted by IceFire on 01-19-2003 06:43 PM:

Bobboau: A great idea would be to enable a trigger in FRED to turn the glows on or off (same for lights). A derelict, disabled, and dead Fenris wouldn't have powered lights...for instance.

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Posted by vyper on 01-20-2003 01:23 AM:

Bob, use those screenies I took - nothing gets you more excited about the scp than the Arcadia under glow maps.

Well...
Maybe.

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Posted by Bobboau on 01-20-2003 03:57 AM:

ok I just added sExps for disableing\enableing glowmaps, glow points, and a single glow point bank (havn't tested this last one and it only works for the first 32 glow banks, but you can't have that many so it is somewhat pointless). (doing single texture glowmap disableing/enableing would be far more difucult than it would seem)

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Posted by Bobboau on 01-20-2003 06:38 AM:

and I think I fixed the nebula glow mapping bug, anyway;

deactivate-glow-points, give it the name of a ship to have it's glow points deactivated on

activate-glow-points, give it the name of a ship to have it's glow points activated on

deactivate-glow-maps, give it the name of a ship to have it's glow maps deactivated on

activate-glow-maps, give it the name of a ship to have it's glow maps activated on

deactivate-glow-point-bank, give it the name of a ship and a list of wich glow banks to have deactivated on it

activate-glow-point-bank, give it the name of a ship and a list of wich glow banks to have activated on it

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Posted by Bobboau on 01-20-2003 07:53 AM:

nebula fogging bug defanantly squashed, don't beleve me, just take a loot at these



Posted by Bobboau on 01-20-2003 07:54 AM:





as you can see it adds a lot to the experience

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Posted by Bobboau on 01-20-2003 07:55 AM:

actualy you can't realy see it, damn jpg compression

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Posted by IceFire on 01-20-2003 02:52 PM:

quote:
Originally posted by Bobboau
actualy you can't realy see it, damn jpg compression

Yes you can and its really awesome (if your having so much trouble with JPG compression, just fiddle with the settings, Photoshop in particular has a great Save For Web feature which maximizes image quality and minimizes size).

Excellent features...well thought out...extremely useful!

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Posted by Bobboau on 01-20-2003 04:19 PM:

well you can only make it out in a few of them, the effect is a good two to three times brighter in game than the jpgs show

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Posted by Goober5000 on 01-20-2003 05:08 PM:

Very very good.

Heh heh... the second picture from the bottom is pretty funny - did you die right after taking the screenshot?

BTW, is the warp stuff all fixed?

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Posted by Bobboau on 01-20-2003 05:26 PM:

I was inbetween the Lysander and that Ravana when it decided to kill anything that might be inbetween it and it's target, I thought it looked cool/funny so I included it

what warp stuff are you talking about?

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Posted by Goober5000 on 01-20-2003 06:45 PM:

The slight discontinuity in the warp animation... the warp hole opens, then "blips" to a different stage in the opening process, and then closes again.

And I just noticed that for some reason the warp maps are now all using the Knossos warp effect, not the regular warp effect. Was that your doing or something else?

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Still play FS1? Check out my upcoming campaign, [url=http://www.geocities.com/ipw47/campaign.html]Fortunes of War[/url].
Play FS2 instead? Check out my finished minicampaign, [url=http://www.geocities.com/ipw47/dem.html]Deus Ex Machina[/url]. :D


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