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- Summoner 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=35)
-- Lab (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8014)


Posted by ChiefBigwheel on 12-29-2002 09:27 PM:

Lab

I'm at the final battle in S2, but I think I've missed some stuff in the game. I never got into the lab in Mudani City. How do you get in there? I found three potions for that guy out front, but still couldn't heal him (if that has anything to do with it).


Posted by Takhai on 12-29-2002 09:45 PM:

Um I forget, I just went back after "Twilight" and it was open.


Posted by SSiva on 01-10-2003 08:42 PM:

You need to give the guy total of 5 vials to cure him. When he his cured you et one of the codes to activate the experiment in the lab.

To get into the lab, get Sangaril to get pick the lock of a safe inside Mas Zaula's house and get the lab key. Once in the lab turn all 5 experiments on and you get goodies.


Posted by hydrophilic on 01-20-2003 01:10 AM:

Question

Where's the experimental vials?

I have given the guy outside the lab only 4 of them:

1. Catch him on fire (if I remember correct)
2. Turn him inside out (ouch!)
3. Phase him in/out of our dimension
4. Atomize his molecules

These are all very funny, but I need the last one to cure him and get the final lab code. Anybody know where I might look?

On a different but related note, there is a bug in the PS2 version. In the lab, the codes for the Perpetual Motion device (forget its real name) did not work, but when I tried the code labeled for that device on the experiment about a Waveform (I'm really bad with names, sorry) it did work.
I assume when I cure the guy outside the lab I will recieve code for the Waveform and it will REALLY work on the perpetual motion experiment. Anybody else notice this? What about on GameCube?

__________________
...or maybe not


Posted by aspa on 01-20-2003 05:14 AM:

quote:
In the lab, the codes for the Perpetual Motion device (forget its real name) did not work, but when I tried the code labeled for that device on the experiment about a Waveform (I'm really bad with names, sorry) it did work.

That's a weird bug, hydrophilic. I have the ps2 version and have completed activating all of the laboratory machines. It was a while ago, but I'm pretty sure I would remember if the codes had been mislabelled like that...
...or not, who knows? Maybe if I give the game a third playthrough I'll pay closer attention to that next time. I believe it was the Perpetua code that I got from Osoke after curing him, yes.

Hmm, as for for the experimental vials:
1- Munari City Lab on the desk
2 - From Mas Zalur after speaking to Osoke (this is the one I missed first off, 'cause I never went back to talk to Mas Zalur, silly me!)
3 - House Soleil (bar counter, I think?)
4 - Hopiris lab
5 - Bibliopolis

~aspa

__________________
fueled by skittles


Posted by cobester on 02-14-2003 04:07 AM:

YES it is a bug. I could not enter the Study Code for the Perpetual Motion machine, but when I entered it into the Waveform, it hums softly .........


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