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-- Omega - The Good, The Evil (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=7932)


Posted by IceFire on 12-15-2002 10:26 PM:

Omega - The Good, The Evil

Behold!

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Posted by BabProj Team on 12-15-2002 10:26 PM:

Omega - The Good, The Evil

Behold!

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Posted by Mr. Fury on 12-15-2002 10:31 PM:

Beautiful.

Please try with another background, I want to see spikes more clearly.

Edit: Used psp to enhance brightness on that render, no prob anymore.

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Posted by Mr. Fury on 12-15-2002 10:31 PM:

Beautiful.

Please try with another background, I want to see spikes more clearly.

Edit: Used psp to enhance brightness on that render, no prob anymore.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Edwin on 12-15-2002 10:33 PM:

cool.

1 prob.

whoever modeled this, the spikes should have some curve to them.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Edwin on 12-15-2002 10:33 PM:

cool.

1 prob.

whoever modeled this, the spikes should have some curve to them.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by IceFire on 12-15-2002 10:41 PM:

quote:
Originally posted by Edwin
cool.

1 prob.

whoever modeled this, the spikes should have some curve to them.


Possibly Edwin...but there are a number of CGI quality models of this ship out there and some seem to have less curvey and some seem to have more curvey. Its artistic interpretation I suppose. The other element is undoubtedly poly count...I know that the Omega is pushing those limits of FS2 standard right now.

EDIT: I just checked the model, its pretty curved to me...the angle may make it difficult to see how curved they are.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by BabProj Team on 12-15-2002 10:41 PM:

quote:
Originally posted by Edwin
cool.

1 prob.

whoever modeled this, the spikes should have some curve to them.


Possibly Edwin...but there are a number of CGI quality models of this ship out there and some seem to have less curvey and some seem to have more curvey. Its artistic interpretation I suppose. The other element is undoubtedly poly count...I know that the Omega is pushing those limits of FS2 standard right now.

EDIT: I just checked the model, its pretty curved to me...the angle may make it difficult to see how curved they are.

__________________
- The Babylon Project Team


Posted by Ranger1 on 12-16-2002 01:57 AM:

Now that the top of the z-grav sections have that texture on it it is perfect. I love the omega-x.

I have two questions though. I think it applies to the omega too. That one turret on the top of the nova doesn't rotate, will this apply to one of the turrets on the omega? and have the scp guys found a way to make it work?

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Posted by Ranger1 on 12-16-2002 01:57 AM:

Now that the top of the z-grav sections have that texture on it it is perfect. I love the omega-x.

I have two questions though. I think it applies to the omega too. That one turret on the top of the nova doesn't rotate, will this apply to one of the turrets on the omega? and have the scp guys found a way to make it work?

__________________
Sheridan's rule #29
"Always make your enemy think you know more than you actually know."
Ranger1_ams@hotmail.com
aim: jasondan
icq: 95982844


Posted by Sigma957 on 12-16-2002 02:10 AM:

Too sweet for wordsexcept for stunning

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Posted by Triggy on 12-16-2002 02:38 AM:

So the Omega-X is part of Release 2?!? I had no idea that you guys were so far along in texturing/modeling it. Great job all

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When the final reckoning comes only the damned will be there to see it.


Posted by IceFire on 12-16-2002 03:07 AM:

quote:
Originally posted by Ranger1
Now that the top of the z-grav sections have that texture on it it is perfect. I love the omega-x.

I have two questions though. I think it applies to the omega too. That one turret on the top of the nova doesn't rotate, will this apply to one of the turrets on the omega? and have the scp guys found a way to make it work?


That one turret I only just noticed to be honest. Its a table bug I just found and fixed. Will be there for R2. Or...in the meantime, go into the tables, find the nova, and set the second turret value for turret07a to 2.4. It was at 0.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by BabProj Team on 12-16-2002 03:07 AM:

quote:
Originally posted by Ranger1
Now that the top of the z-grav sections have that texture on it it is perfect. I love the omega-x.

I have two questions though. I think it applies to the omega too. That one turret on the top of the nova doesn't rotate, will this apply to one of the turrets on the omega? and have the scp guys found a way to make it work?


That one turret I only just noticed to be honest. Its a table bug I just found and fixed. Will be there for R2. Or...in the meantime, go into the tables, find the nova, and set the second turret value for turret07a to 2.4. It was at 0.

__________________
- The Babylon Project Team


Posted by Edwin on 12-16-2002 03:19 AM:

quote:
Originally posted by IceFire

I just checked the model, its pretty curved to me...the angle may make it difficult to see how curved they are.



may i check it to?

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Edwin on 12-16-2002 03:19 AM:

quote:
Originally posted by IceFire

I just checked the model, its pretty curved to me...the angle may make it difficult to see how curved they are.



may i check it to?

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Alphakiller on 12-16-2002 03:22 AM:

I can.


*whistles*

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Posted by Alphakiller on 12-16-2002 03:22 AM:

I can.


*whistles*

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Posted by FlakBait on 12-16-2002 05:32 AM:

HELLLLOOOOOO desktop!

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Posted by Mr. Fury on 12-16-2002 07:24 AM:

LOL!
About Nova turret issue, we are not perfect either.

For those who don't want to bother with tbl files:
[URL=http://koti.mbnet.fi/~fury/misc/r11_fixed_shipstbl/]Fixed R1.1 ships.tbl[/URL]

Download it and copy it to your FreeSpace 2 /data/tables folder and replace existing ships.tbl.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


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