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Posted by silver dracon on 11-02-2002 01:02 PM:

how big the file will be for main BWO?

see topic

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Posted by IceFire on 11-02-2002 01:50 PM:

Let me put the question to you

How do we know how big the file will be for the main BWO campaign? How would we know when we haven't finished doing the campaign or getting all the materials in place?

Ok, so it was a bit snide...but let me tell you that we can pull numbers out of a hat like I'm about to do but I could be way way way off.

Now, for the basics...I'm betting it will be around 10-20 mb. The voice, if we can get it all done....thats going to take up massive amounts of space. I can see it being 50-100mb (probably released in packages).

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Posted by BabProj Team on 11-02-2002 01:50 PM:

Let me put the question to you

How do we know how big the file will be for the main BWO campaign? How would we know when we haven't finished doing the campaign or getting all the materials in place?

Ok, so it was a bit snide...but let me tell you that we can pull numbers out of a hat like I'm about to do but I could be way way way off.

Now, for the basics...I'm betting it will be around 10-20 mb. The voice, if we can get it all done....thats going to take up massive amounts of space. I can see it being 50-100mb (probably released in packages).

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Posted by Mr. Fury on 11-02-2002 04:21 PM:

quote:
Originally posted by IceFire
The voice, if we can get it all done....thats going to take up massive amounts of space.


Unless you will make final version of BWO SCP-compatible and use ogg or mp3 instead of wav.

Of course voices will still take much space but a lot less than if it were wav.

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Posted by Mr. Fury on 11-02-2002 04:21 PM:

quote:
Originally posted by IceFire
The voice, if we can get it all done....thats going to take up massive amounts of space.


Unless you will make final version of BWO SCP-compatible and use ogg or mp3 instead of wav.

Of course voices will still take much space but a lot less than if it were wav.

__________________
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Posted by silver dracon on 11-02-2002 04:34 PM:

voices are big i know that and i know i will like this one

do you have new cb anis in main BWO or do you use the
freespace2 own anis

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Posted by silver dracon on 11-02-2002 04:34 PM:

voices are big i know that and i know i will like this one

do you have new cb anis in main BWO or do you use the
freespace2 own anis

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Posted by NightHammer on 11-02-2002 06:07 PM:

How big do you predict the demo size to be?


Posted by Black Sheep 2000 on 11-02-2002 11:30 PM:

quote:
Originally posted by Mr. Fury


Of course voices will still take much space but a lot less than if it were wav.



Wrong...if there is any voice, then it is only in-game voice which comes in 11Khz, as there is no need for higher resolutions and saved space for a full version won't be very big...

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Posted by Black Sheep 2000 on 11-02-2002 11:30 PM:

quote:
Originally posted by Mr. Fury


Of course voices will still take much space but a lot less than if it were wav.



Wrong...if there is any voice, then it is only in-game voice which comes in 11Khz, as there is no need for higher resolutions and saved space for a full version won't be very big...

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HAMLET RULEZ!!


Posted by Bobboau on 11-03-2002 07:11 AM:

my BWO mod folder is 89mb in size,but that has all the super duper high res weapon animations and stuff

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Posted by silver dracon on 11-03-2002 01:58 PM:

BIG B you got big file for BWO mods 89mb i like it dude du you but all yhat staff for BWO

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Posted by Raven on 11-03-2002 05:42 PM:

Whee!

Speaking of the Demo... how's that going along???

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Posted by Raven on 11-03-2002 05:42 PM:

Whee!

Speaking of the Demo... how's that going along???

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Posted by IceFire on 11-03-2002 07:43 PM:

Its got some bugs. I've got two more weeks of hell to get through. If I survive those and the exam in the first week of December....then I should have the BWO demo out after that.

The biggest holdup is that a few messages were not recorded on the initial run and we can't contact the people to do the fixes. Annoying yes...but its all volunteer work so what can I say...come to think of it, I volunteered myself to work on this in the first place...but what does that matter...eh?

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Posted by BabProj Team on 11-03-2002 07:43 PM:

Its got some bugs. I've got two more weeks of hell to get through. If I survive those and the exam in the first week of December....then I should have the BWO demo out after that.

The biggest holdup is that a few messages were not recorded on the initial run and we can't contact the people to do the fixes. Annoying yes...but its all volunteer work so what can I say...come to think of it, I volunteered myself to work on this in the first place...but what does that matter...eh?

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- The Babylon Project Team


Posted by Dutch on 11-05-2002 01:34 AM:

I'm happy to help out with any voice files you need. Let me know.

Dutch


Posted by Dutch on 11-05-2002 01:34 AM:

I'm happy to help out with any voice files you need. Let me know.

Dutch


Posted by Azrael on 11-07-2002 09:00 PM:

*waiting patiently fer the coolest camp to come out*

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Posted by ns33 on 11-07-2002 11:50 PM:

Thumbs up

Oooo a demo!! Only after 8 months.

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