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Posted by rfII on 10-21-2002 02:08 AM:

Thumbs down Geo-mod in multi is almost nonexistent

No tunneling. The only geo-moddable walls are those that hide secrets. The other thing geo-moddable is some pillars; pillars that are usually so thin that blowing them up changes nothing in regards to stratedgy. Bridges may also be blown up but there are usually metal undestructable skeleton bars that you can walk on if the body of the bridge gets destroyed.

The impact geo-mod has on single player is great. Multiplayer is a shame.


Posted by Quazar on 10-21-2002 03:27 AM:

well for strategy its not very useful true, well except in badlands when you blow up the top level thing so it falls. now thats strategy. and its fun to doystroy peoples maps, like microfaction 4 by wrecks. the big thingy over the stove can be knocked down, so it falls, pretty fun. yeah thats the thing, geo-mod in multi isnt very useful its just fun.


Posted by cece on 10-21-2002 07:06 AM:

Geomod was a vital part of many matches I played online. If you aren't seeing it in servers it is because the server admin has it limited to reduce lag.

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Posted by The_Croc on 10-21-2002 10:21 PM:

Yup cuz when theres a server with alot of geo some of us simply cant play because some ass is doing nothing but digging holes and tunnels which not only hurts your team because they are short a guy, but slows my puter down to the point of frame by frame playing


Posted by rfII on 10-21-2002 10:23 PM:

im talking about RED FACTION 2

the geo-mod aspect of RF1 in multi is superior to rf2


Posted by Hawkâ„¢ on 10-22-2002 01:28 AM:

Well i havent seen the game yet, but my guess is that they donw it because it caused so much lag in rf1. Then again I never played multi on PS2 so it may not have lag.


Posted by [OTF]Joker on 10-22-2002 10:15 AM:

You certainly wont get any lag on a PS2 multiplayer as it's not online.

The only thing that would drop is the frame rate if you had a lot of palyers so i guess the geo-mod could be turned down/off to cope with that.

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Posted by MDanihy on 10-22-2002 03:34 PM:

In RF for the PS2, we played with 4 bots and 2 players, and there was a hardly noticable pause when the engine compensated for the changes. Seeing some of the small areas in RF2, I have no idea why Volition changed the GEO MOD so much. It's just another FPS now... I also prefer the heat signatures for the rail-gun in RF, in RF2 you get a pulsing circle. And the weapon icons look like crap. If they saved all the GEO MOD power for better bot AI, then they made a mistake. A bot with a sniper rifle or a rail gun always hit his target, I don't think they needed to improve anything.


Posted by rfII on 10-22-2002 10:46 PM:

yea the multi is definately a step back.
I also prefer the old rail driver.
The bot AI still sucks, I can't explain how often they run by be cluelessly. THQ used extra heath and damage multipliers to make up for it.


Posted by MDanihy on 10-23-2002 02:09 PM:

They do tend to run past me, but they do use grenades more. I laughed when one threw a sachel on me.


Posted by cece on 10-29-2002 01:35 PM:

quote:
Originally posted by rfII
im talking about RED FACTION 2

the geo-mod aspect of RF1 in multi is superior to rf2



My bad. And you are absolutely right. I spent some time playing capture the flag this weekend.

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