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Posted by whitestar55 on 09-24-2002 03:31 AM:

next release

Simple question - are there going to be any of those new codes in the next release(IE beam weapons on fighters)?And if so can any body figure out newtonian physics? I would love to fly a starfury like they do on the show.


PS - Some of us ARE patient-its been 2 years and I can wait for longer. Didn't anybody notice that there ISN'T a FS3 coming out anytime soon????? -RELAX-


PPS - if you are bored do what i do - convert models from other games

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Posted by whitestar55 on 09-24-2002 03:31 AM:

next release

Simple question - are there going to be any of those new codes in the next release(IE beam weapons on fighters)?And if so can any body figure out newtonian physics? I would love to fly a starfury like they do on the show.


PS - Some of us ARE patient-its been 2 years and I can wait for longer. Didn't anybody notice that there ISN'T a FS3 coming out anytime soon????? -RELAX-


PPS - if you are bored do what i do - convert models from other games

__________________
Soldiers, sailors, and airmen....You are about to embark on the great crusade.Your job will not be easy...the fight is just.....freedom will prevail!!!



U.S.A
LIVE FREE OR DIE


Posted by Sigma957 on 09-24-2002 03:59 AM:

Just have to wait and see if there is any new codes added.All that I'm waiting for is some more models

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2


Posted by Sigma957 on 09-24-2002 03:59 AM:

Just have to wait and see if there is any new codes added.All that I'm waiting for is some more models

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2


Posted by Slasher on 09-24-2002 04:31 AM:

2 years? I don't think it's even been one yet since the first release.

Progress is kinda on hiatus at the moment, but there are only a few ships left to texture I believe.


Posted by Slasher on 09-24-2002 04:31 AM:

2 years? I don't think it's even been one yet since the first release.

Progress is kinda on hiatus at the moment, but there are only a few ships left to texture I believe.


Posted by Bri_Dog on 09-24-2002 06:08 AM:

Re: next release

quote:
Originally posted by whitestar55
Simple question - are there going to be any of those new codes in the next release(IE beam weapons on fighters)?And if so can any body figure out newtonian physics? I would love to fly a starfury like they do on the show.





We can have fighter beams now. Just go over to HLP and look for Bobbau's stuff, fighter beams was the first thing he did. All you need to do is DL the .exe and get the table entry for the targeting laser, give it some damage points, change the color if you want and *BAM* working fighter beam. And no, it doesn't only fire from one point. It works just like a regular weapon, except I don't think kill made with it are marked.


Posted by Bri_Dog on 09-24-2002 06:08 AM:

Re: next release

quote:
Originally posted by whitestar55
Simple question - are there going to be any of those new codes in the next release(IE beam weapons on fighters)?And if so can any body figure out newtonian physics? I would love to fly a starfury like they do on the show.





We can have fighter beams now. Just go over to HLP and look for Bobbau's stuff, fighter beams was the first thing he did. All you need to do is DL the .exe and get the table entry for the targeting laser, give it some damage points, change the color if you want and *BAM* working fighter beam. And no, it doesn't only fire from one point. It works just like a regular weapon, except I don't think kill made with it are marked.


Posted by haderak on 09-24-2002 10:38 AM:

Bobbau's exe works but still has some issues about its beams that hurts the teams intentions. Theres no time to develop a new recoded one before R2 so we will not see it probably before even R3.

__________________
-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]

-No money, no wife, no car, NO PROBLEMS!!!!

Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/

Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/


Posted by haderak on 09-24-2002 10:38 AM:

Bobbau's exe works but still has some issues about its beams that hurts the teams intentions. Theres no time to develop a new recoded one before R2 so we will not see it probably before even R3.

__________________
-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]

-No money, no wife, no car, NO PROBLEMS!!!!

Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/

Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/


Posted by BabProj Team on 09-24-2002 01:03 PM:

Bri_Dog, I've already done some extensive testing with Bobboau's system. Its quite good, but its got some stuff to be worked out I think first.

I may leave my test Neutron Beam Gun table entry in the tables (and just disable it for the time being) so if someone wants to test it out they can.

This thinking could change depending on how much longer R2 takes (we're waiting on a couple of ship textures, and a few single missions, as well as some other tweaks). If anyone has 2d art experience and wants to help us out....we'd appreciate it.

__________________
- The Babylon Project Team


Posted by IceFire on 09-24-2002 01:03 PM:

Bri_Dog, I've already done some extensive testing with Bobboau's system. Its quite good, but its got some stuff to be worked out I think first.

I may leave my test Neutron Beam Gun table entry in the tables (and just disable it for the time being) so if someone wants to test it out they can.

This thinking could change depending on how much longer R2 takes (we're waiting on a couple of ship textures, and a few single missions, as well as some other tweaks). If anyone has 2d art experience and wants to help us out....we'd appreciate it.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Bri_Dog on 09-24-2002 06:10 PM:

quote:
Originally posted by IceFire
Bri_Dog, I've already done some extensive testing with Bobboau's system. Its quite good, but its got some stuff to be worked out I think first.




If you don't mind my asking, what issues with Fbeams are you talking about?


Posted by Bri_Dog on 09-24-2002 06:10 PM:

quote:
Originally posted by IceFire
Bri_Dog, I've already done some extensive testing with Bobboau's system. Its quite good, but its got some stuff to be worked out I think first.




If you don't mind my asking, what issues with Fbeams are you talking about?


Posted by Mr. Fury on 09-24-2002 06:23 PM:

Latest version has already fixed most of bugs and problems.
Beams still does not count kills howewer, and there is still possible other problems. This needs to be tested properly.

Get to HLP Source Code forums and see how things are going yourself: http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 09-24-2002 06:23 PM:

Latest version has already fixed most of bugs and problems.
Beams still does not count kills howewer, and there is still possible other problems. This needs to be tested properly.

Get to HLP Source Code forums and see how things are going yourself: http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by -Norbert- on 09-25-2002 11:44 AM:

Do you think you get it to unlink the weapons of the Nial within R2?

P.S. The sound of the Nials weapons is great Just like in the show


Posted by -Norbert- on 09-25-2002 11:44 AM:

Do you think you get it to unlink the weapons of the Nial within R2?

P.S. The sound of the Nials weapons is great Just like in the show


Posted by Mr. Fury on 09-25-2002 01:18 PM:

quote:
Originally posted by -Norbert-
Do you think you get it to unlink the weapons of the Nial within R2?

P.S. The sound of the Nials weapons is great Just like in the show



Requires source code modifications. So no.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 09-25-2002 01:18 PM:

quote:
Originally posted by -Norbert-
Do you think you get it to unlink the weapons of the Nial within R2?

P.S. The sound of the Nials weapons is great Just like in the show



Requires source code modifications. So no.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


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