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- FreeSpace 1/2 MODs Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=40)
-- What is the thing that you most look at in a Ship Model? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=7293)
What is the thing that you most look at in a Ship Model?
What is the important thing that you most look at in a Ship Model?
Provide any detail in the thread. 
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Armada Black Dragon Project - Manager
What is the thing that you most look at in a Ship Model?
What is the important thing that you most look at in a Ship Model?
Provide any detail in the thread. 
__________________
Armada Black Dragon Project - Manager
everything, you can't have a good model without stable geometry, you dont have a good model without attention to detail, and you dont have a good model without good textures. In the case of capitalships, you dont have a good model without good turrets and well placed ones at that.
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
everything, you can't have a good model without stable geometry, you dont have a good model without attention to detail, and you dont have a good model without good textures. In the case of capitalships, you dont have a good model without good turrets and well placed ones at that.
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
Asthetics and texture detail is first. Texture effectiveness is maybe the right word....effective textures are better than too highly detailed textures.
Then you want the model to actually work 
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- The Babylon Project Team
Asthetics and texture detail is first. Texture effectiveness is maybe the right word....effective textures are better than too highly detailed textures.
Then you want the model to actually work 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
I'd switch those two. a sexy mdel that doesn't work is no model at all. But it needs to look cool, because if it doesn't than why would I want it.
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Things are equally as important as stuff, for where would you put stuff without things to put stuff in?
A random thought on Stuff by Thor
Site:
[URL=valhalla.dreamstation.com]Into The Halls Of Valhalla Home[/URL]
Forum:
[URL=forum.fattonys.com]ITHOV Forum[/URL]
I'd switch those two. a sexy mdel that doesn't work is no model at all. But it needs to look cool, because if it doesn't than why would I want it.
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Things are equally as important as stuff, for where would you put stuff without things to put stuff in?
A random thought on Stuff by Thor
Site:
[URL=valhalla.dreamstation.com]Into The Halls Of Valhalla Home[/URL]
Forum:
[URL=forum.fattonys.com]ITHOV Forum[/URL]
You could have the best design but if its textures look crap then the whole model looks bad aswell.....
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
I know I look for models that work above all. I`ve just finished one of my models and while I wouldn't mind putting it in missions with bad textures I do mind putting it into the game while you can fly through it.
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
I know I look for models that work above all. I`ve just finished one of my models and while I wouldn't mind putting it in missions with bad textures I do mind putting it into the game while you can fly through it.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Yes, "magic" models do make me a little upset. One other thing, I'm no modeler, so I hate getting told that "This is a great new ship!". Only to find out it is only half skinned, and isn't even a .pof. But you guys don't mind those, do you? I know aldo does a lot of those,gives you guys something to do.
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]-[ades
Leader of the Terran - Vasudan War project.
Yes, "magic" models do make me a little upset. One other thing, I'm no modeler, so I hate getting told that "This is a great new ship!". Only to find out it is only half skinned, and isn't even a .pof. But you guys don't mind those, do you? I know aldo does a lot of those,gives you guys something to do.
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]-[ades
Leader of the Terran - Vasudan War project.
If you release a ship it should be finished.
If you dump a load of models like Aldo just did then only those interested in having unfinished ships should download them
Me I like to download unfinished ships cause I can look at how things were done and get inspiration from them.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
If you release a ship it should be finished.
If you dump a load of models like Aldo just did then only those interested in having unfinished ships should download them
Me I like to download unfinished ships cause I can look at how things were done and get inspiration from them.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Stablility is the order of the day - some of the ships that I've downloaded have a very strange transition at random intervals.
I can see them, but I can't hit them and can even fly right through them. Beams still hit them though. When this happens to a frigate with three Ultra AAA's it can be damned irritating.
Oh, and they've got to be long and sleek, not tall and blocky.
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In Fine Solum Unum Potest Esse
Stablility is the order of the day - some of the ships that I've downloaded have a very strange transition at random intervals.
I can see them, but I can't hit them and can even fly right through them. Beams still hit them though. When this happens to a frigate with three Ultra AAA's it can be damned irritating.
Oh, and they've got to be long and sleek, not tall and blocky.
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In Fine Solum Unum Potest Esse
Hey! I only dump the ones I can't be bothered / don't have a reason to finish.
The one thing I tend to check is how 'tight' the UV is - how well the texture maps line up, and whether there are any areas where it looks a bit 'squidgy'... also where someones obviously used too many reps or too large a UV (sometimes it's better to only use a portion of the whole map).
That and the quiality of the maps.
EDIT; Oh, and I also think no-one should ever release an unstable or imperfect model without labelling it as so. 
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Hey! I only dump the ones I can't be bothered / don't have a reason to finish.
The one thing I tend to check is how 'tight' the UV is - how well the texture maps line up, and whether there are any areas where it looks a bit 'squidgy'... also where someones obviously used too many reps or too large a UV (sometimes it's better to only use a portion of the whole map).
That and the quiality of the maps.
EDIT; Oh, and I also think no-one should ever release an unstable or imperfect model without labelling it as so. 
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
I wasn`t having a go at you aldo. Hades was complaining about half finished models. I don`t mind downloading those as long as they are labelled as being unfinished (like your modelpump was).
What is annoying is when you download a model that the author releases and only when you`ve downloaded it discover that it has no LOD's, Debris or paths.
If you release an unfinished ship you should state that it is unfinished. If you get it put up on VW archives or a site like that it should definately be finished. Places like VW should be for ships that people can just download and put into the game without having to find a modder to finish it.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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