![]() |
Pages (2): [1] 2 » Show all 25 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Tech data Crash (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=7201)
Tech data Crash
Hi Guys
Awesome mod having a lot of fun playing, just wanted to ask if anyone else is having the problem i am.
Version 1.1 everything installed (sound Hi-res etc)
Windows 98SE 512MB Ram 80Gb AMD XP1700+ HDD Abit KG7 Mobo Geforce2 MX400 64MB DDR Ram Happened on my last setup as well AMD K6 500
I have installed Freespace 2 to one drive on my computer and Againon another drive as babylon 5,that way i have the best of both worlds I can play both without losing my saved games for either. The problem is only happening on the Babylon 5 game.
If I go to the Tech data Screen I can access the Ships and Intelligence without a problem but when i click on weapons the game crashes straight back to the desktop, i am assuming is a bab5 prob as it does not happen in the Freespace 2 setup on the other logical drive, any idea's is it something i can fix by editing the registry. the error log text starts with the following but goes on quite a bit and it is the same message every time
FS2 caused an Access Violation in module FS2.EXE at 017f:004c666f.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 8/22/2002 22:29:00.
J:\BABYLON 5\FS2.EXE, run by Bernard Grant.
1 processor(s), type 586.
512 MBytes physical memory.
Read from location ffffffff caused an access violation.
this does not happen accessing weapons in freespace 2
Any idea's
burgerbern
Tech data Crash
Hi Guys
Awesome mod having a lot of fun playing, just wanted to ask if anyone else is having the problem i am.
Version 1.1 everything installed (sound Hi-res etc)
Windows 98SE 512MB Ram 80Gb AMD XP1700+ HDD Abit KG7 Mobo Geforce2 MX400 64MB DDR Ram Happened on my last setup as well AMD K6 500
I have installed Freespace 2 to one drive on my computer and Againon another drive as babylon 5,that way i have the best of both worlds I can play both without losing my saved games for either. The problem is only happening on the Babylon 5 game.
If I go to the Tech data Screen I can access the Ships and Intelligence without a problem but when i click on weapons the game crashes straight back to the desktop, i am assuming is a bab5 prob as it does not happen in the Freespace 2 setup on the other logical drive, any idea's is it something i can fix by editing the registry. the error log text starts with the following but goes on quite a bit and it is the same message every time
FS2 caused an Access Violation in module FS2.EXE at 017f:004c666f.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 8/22/2002 22:29:00.
J:\BABYLON 5\FS2.EXE, run by Bernard Grant.
1 processor(s), type 586.
512 MBytes physical memory.
Read from location ffffffff caused an access violation.
this does not happen accessing weapons in freespace 2
Any idea's
burgerbern
We are aware of the problem.
Few others might remember what causes the crash in weapons tech, I don't. 
If I remember correctly, there is currently no fix for this.
Not that it really matters, there's only very few weapons included in release 1.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
We are aware of the problem.
Few others might remember what causes the crash in weapons tech, I don't. 
If I remember correctly, there is currently no fix for this.
Not that it really matters, there's only very few weapons included in release 1.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
You get that crash as soon as the weapons.tbl gets modified. The simple solution is don`t look at weapons in the Tech database
Not really an enormous loss, more of a niggle. 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
My PC crashes when I start a TBP mission with the graphics up to max. I have to enter the mission with graphics on lowest, then once I am in mission, I can turn graphics up back to max and it runs fine. 
If I remember correctly, only thing sed it the R1 weapons tech was that 40mm pulse is the primary EA fighter weapon, or something like that. So its not a big loss.
__________________
LALALALALALALALALALALA - I'm so mature :)
quote:
Originally posted by Greco
My PC crashes when I start a TBP mission with the graphics up to max. I have to enter the mission with graphics on lowest, then once I am in mission, I can turn graphics up back to max and it runs fine.![]()
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by Greco
My PC crashes when I start a TBP mission with the graphics up to max. I have to enter the mission with graphics on lowest, then once I am in mission, I can turn graphics up back to max and it runs fine.![]()
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
no
This is a widely recognized MOD problem. I THINK making a new pilot clears it up...but the Source Code people are patching that error up. Essentially, the Ship Tech area is very good at expanding and contracting to fit the data in ships.tbl but the Weapons one is aweful. 
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
This is a widely recognized MOD problem. I THINK making a new pilot clears it up...but the Source Code people are patching that error up. Essentially, the Ship Tech area is very good at expanding and contracting to fit the data in ships.tbl but the Weapons one is aweful. 
__________________
- The Babylon Project Team
whos working on the hacks? I hear ashrak was out of that business.
__________________
-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]
-No money, no wife, no car, NO PROBLEMS!!!!
Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/
Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/
Thanx guys
if its a known problem i wont worry, as someone said theres not a lot there, i was just worried in case it was a problem at my end. I do not get any other probs so am exstatically happy about game so far
wish i could code so i could help out, but i cannot do vb4 unless i have a manual handy so i doubt i would pick this up
burgerbern
Thanx guys
if its a known problem i wont worry, as someone said theres not a lot there, i was just worried in case it was a problem at my end. I do not get any other probs so am exstatically happy about game so far
wish i could code so i could help out, but i cannot do vb4 unless i have a manual handy so i doubt i would pick this up
burgerbern
Yep.... creating a new pilot fixes it.
I think - IIRC - it's because the game only parses in all the weapons entries when a pilot is created, so there's no space allocated for new additions.
(in other words, you're not intended to alter weapons.tbl with an existing pilot)
There's a similar but minor prob to do with the ships displayed in the techroom.......
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Yep.... creating a new pilot fixes it.
I think - IIRC - it's because the game only parses in all the weapons entries when a pilot is created, so there's no space allocated for new additions.
(in other words, you're not intended to alter weapons.tbl with an existing pilot)
There's a similar but minor prob to do with the ships displayed in the techroom.......
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by haderak
whos working on the hacks? I hear ashrak was out of that business.
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
quote:
Originally posted by haderak
whos working on the hacks? I hear ashrak was out of that business.
__________________
A man with no sig and chek my homepage for mission pack :)
quote:
Originally posted by FSF Ashrak
what hacks i dun hack hides in the corner

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
| All times are EST. The time now is 03:54 AM. | Pages (2): [1] 2 » Show all 25 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.