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-- Combat federation needs .ani makers (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6942)


Posted by Hades on 08-01-2002 09:47 PM:

Combat federation needs .ani makers

I am looking for some people to make .ani's for some new weapons I have made. The good side of this is that you will get your name in the credits, and you will (hopefully if Shadow wolf lets me) Get to see the most of the new weapons.

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]-[ades

Leader of the Terran - Vasudan War project.


Posted by Hades on 08-13-2002 11:39 PM:

I can't believe how little suport we've gotten from this forum. Our whole project has gotten zero support from here. At least at HLP the people pretend to be interested. If you people still want to help, we need some. But I don't expect any volunteers.

__________________
]-[ades

Leader of the Terran - Vasudan War project.


Posted by ShadowWolf_IH on 08-14-2002 12:49 AM:

It's nothing to get angry over....most of the people here have seen it at HLP. And those who haven't are busy....no big deal. Everything is under control.

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Posted by Black Wolf on 08-16-2002 11:57 AM:

Add that to the fact that non employed ani makers are almost as difficult to find as non employed texturers are, if not more. Ani's require probably more work than any other form of FS modding, good ones anyway, and unfortunately there's not much in the way of automation for a lot of them. Look at the [V] ani's - even the smallest ones (not counting interface or hud ani's) have upwards of 20-30 frames, and each of these frames has to be made somehow, generally by drawing/rendering each frame individually. Ani's are very, very hard to do well.

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Posted by Alikchi on 08-16-2002 12:11 PM:

:V:, I think, used TrueSpace or Max or something. I know that DragonClaw and Darkage make good anis (they've done some nice work for Over The Top) but that's all I can recall off the top of my head..


Posted by IceFire on 08-16-2002 02:31 PM:

I read about your project over at HLP...definately the more substantial MOD fan base.

Finding texturers and modelers takes time. I spent two years with TBP looking for people to do the job...TWO YEARS! Thats not a short amount of time online. So just starting a project like this will take some time. Hopefully not as long as I was waiting (things are easier nowadays) but paitence is a virtue.

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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by ShadowWolf_IH on 08-17-2002 11:23 PM:

actually, we are pretty well set up now, getting it all together, it's finally happening.

Episode 1 now has a title anyway, "The Calm Before". each successive episode will go further into the storm, with episode 2 being "The Gathering Winds", episode 3 being "Comes The Rain", etc etc.

We could still use an Audio Coordinator, and a Missions Coordinator. it looks like i will be the one doing the source books.

__________________
Extraordinary people do extraordinary things, normal people stay home and do nothing.

[URL=http://freespace.virgin.net/combat.federation/index.htm]Combat Federation[/URL] Control....is just an illusion

Caualties of War


Posted by aldo_14 on 08-18-2002 11:50 AM:

quote:
Originally posted by Alikchi
:V:, I think, used TrueSpace or Max or something. I know that DragonClaw and Darkage make good anis (they've done some nice work for Over The Top) but that's all I can recall off the top of my head..


They used MAX IIRC, which can output all the frames in order for conversion...very cool thing, is yon max

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