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-- fighter beams - which release (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6894)


Posted by Greco on 07-29-2002 02:46 PM:

fighter beams - which release

Are you gonna use Bobboau's fighter beams in TBP release 2?


Posted by Greco on 07-29-2002 02:46 PM:

fighter beams - which release

Are you gonna use Bobboau's fighter beams in TBP release 2?


Posted by ApaBaBooN on 07-29-2002 02:59 PM:

Well if they are going to use them - then they must be the most best working

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Posted by IceFire on 07-29-2002 04:01 PM:

Probably not release 2. Unless something goes horribly wrong...that will be out sooner rather than later. Not sure how sooner.

Release 3 will have more than just fighter beams BTW.

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Posted by BabProj Team on 07-29-2002 04:01 PM:

Probably not release 2. Unless something goes horribly wrong...that will be out sooner rather than later. Not sure how sooner.

Release 3 will have more than just fighter beams BTW.

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Posted by Black Sheep 2000 on 07-29-2002 04:14 PM:

Yeah!! New ships!

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Posted by Bobboau on 07-30-2002 12:25 AM:

the TBP programers will have to make a build,
I don't know why sorce mods are so screwy with mods
the curent build has been very well tested and seems to run fine with the origonal freespace2, as have the glow points wich I hope to have fully operational by the next TBP relese

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Posted by Bobboau on 07-30-2002 12:25 AM:

the TBP programers will have to make a build,
I don't know why sorce mods are so screwy with mods
the curent build has been very well tested and seems to run fine with the origonal freespace2, as have the glow points wich I hope to have fully operational by the next TBP relese

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Bobboau, bringing you products that work ......... In theory


Posted by darthwoo on 07-30-2002 03:26 AM:

By the way, how do you install that fighter beam mod that you created? I downloaded it and had no idea what to do with it.


Posted by Bobboau on 07-30-2002 04:40 AM:

put the exe in the same folder as the normal fs2.exe, you will probly have to make a new table entry in you're weapons table, unless I included one (simple, just open youre weapons.tbl in a text editor look for the targeting laser and give damage a value, a low value, like 3, then use cheat codes to use it in a mission, to get it working in TBP you'll have to do a little more complicated table editing but table editing is simple)

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Posted by Bobboau on 07-30-2002 04:40 AM:

put the exe in the same folder as the normal fs2.exe, you will probly have to make a new table entry in you're weapons table, unless I included one (simple, just open youre weapons.tbl in a text editor look for the targeting laser and give damage a value, a low value, like 3, then use cheat codes to use it in a mission, to get it working in TBP you'll have to do a little more complicated table editing but table editing is simple)

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Posted by Sigma957 on 07-30-2002 06:35 AM:

Poor ol starfuries won't know what hit them...

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Posted by Sigma957 on 07-30-2002 06:35 AM:

Poor ol starfuries won't know what hit them...

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Posted by IceFire on 07-31-2002 03:27 AM:

If the beams are balanced properly...they will know what hit them...just not for very long

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Posted by BabProj Team on 07-31-2002 03:27 AM:

If the beams are balanced properly...they will know what hit them...just not for very long

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Posted by Bobboau on 07-31-2002 05:54 AM:

and if you will note I have fixed a bug in the beam_find_parent function wich means that the ship literaly does know what hit it (use a fighter beam in the unaltered source, it doesn't return a parent on killing something)

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Posted by Bobboau on 07-31-2002 05:54 AM:

and if you will note I have fixed a bug in the beam_find_parent function wich means that the ship literaly does know what hit it (use a fighter beam in the unaltered source, it doesn't return a parent on killing something)

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Posted by F S W on 07-31-2002 08:35 PM:

Beams don't count as hits, which is wy you may have a Sathanas in your Kills list (Main FS2 campaign).


Posted by F S W on 07-31-2002 08:35 PM:

Beams don't count as hits, which is wy you may have a Sathanas in your Kills list (Main FS2 campaign).


Posted by Lady Rose on 07-31-2002 08:54 PM:

quote:
Originally posted by F S W
Beams don't count as hits, which is wy you may have a Sathanas in your Kills list (Main FS2 campaign).


Yeah or 4 or 5 of 'em

Have played main campaign few times... Hey what I can do to that, it is just so darn good

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