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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- fighter beams - which release (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6894)
fighter beams - which release
Are you gonna use Bobboau's fighter beams in TBP release 2?
fighter beams - which release
Are you gonna use Bobboau's fighter beams in TBP release 2?
Well if they are going to use them - then they must be the most best working 
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
Probably not release 2. Unless something goes horribly wrong...that will be out sooner rather than later. Not sure how sooner.
Release 3 will have more than just fighter beams BTW.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Probably not release 2. Unless something goes horribly wrong...that will be out sooner rather than later. Not sure how sooner.
Release 3 will have more than just fighter beams BTW.
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- The Babylon Project Team
Yeah!! New ships! 
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"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
the TBP programers will have to make a build,
I don't know why sorce mods are so screwy with mods
the curent build has been very well tested and seems to run fine with the origonal freespace2, as have the glow points wich I hope to have fully operational by the next TBP relese
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Bobboau, bringing you products that work ......... In theory
the TBP programers will have to make a build,
I don't know why sorce mods are so screwy with mods
the curent build has been very well tested and seems to run fine with the origonal freespace2, as have the glow points wich I hope to have fully operational by the next TBP relese
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Bobboau, bringing you products that work ......... In theory
By the way, how do you install that fighter beam mod that you created? I downloaded it and had no idea what to do with it.
put the exe in the same folder as the normal fs2.exe, you will probly have to make a new table entry in you're weapons table, unless I included one (simple, just open youre weapons.tbl in a text editor look for the targeting laser and give damage a value, a low value, like 3, then use cheat codes to use it in a mission, to get it working in TBP you'll have to do a little more complicated table editing but table editing is simple)
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Bobboau, bringing you products that work ......... In theory
put the exe in the same folder as the normal fs2.exe, you will probly have to make a new table entry in you're weapons table, unless I included one (simple, just open youre weapons.tbl in a text editor look for the targeting laser and give damage a value, a low value, like 3, then use cheat codes to use it in a mission, to get it working in TBP you'll have to do a little more complicated table editing but table editing is simple)
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Bobboau, bringing you products that work ......... In theory
Poor ol starfuries won't know what hit them...
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Poor ol starfuries won't know what hit them...
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
If the beams are balanced properly...they will know what hit them...just not for very long 
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
If the beams are balanced properly...they will know what hit them...just not for very long 
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- The Babylon Project Team
and if you will note I have fixed a bug in the beam_find_parent function wich means that the ship literaly does know what hit it (use a fighter beam in the unaltered source, it doesn't return a parent on killing something)
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Bobboau, bringing you products that work ......... In theory
and if you will note I have fixed a bug in the beam_find_parent function wich means that the ship literaly does know what hit it (use a fighter beam in the unaltered source, it doesn't return a parent on killing something)
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Bobboau, bringing you products that work ......... In theory
Beams don't count as hits, which is wy you may have a Sathanas in your Kills list (Main FS2 campaign).
Beams don't count as hits, which is wy you may have a Sathanas in your Kills list (Main FS2 campaign).
quote:
Originally posted by F S W
Beams don't count as hits, which is wy you may have a Sathanas in your Kills list (Main FS2 campaign).

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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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