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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- TBP ideas (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6569)
TBP ideas
Beacon laying and jumpgate construction
special explosions for cargo containers with different levels of explosions depending on
what the containers hold also could be used as trap to damage capital ships such as narn
cargo ship luring a centauri ship to its destruction.
Automated claps for maintenance pots, camera pots, Cargo ships that use external containers ,
ect
TBP ideas
Beacon laying and jumpgate construction
special explosions for cargo containers with different levels of explosions depending on
what the containers hold also could be used as trap to damage capital ships such as narn
cargo ship luring a centauri ship to its destruction.
Automated claps for maintenance pots, camera pots, Cargo ships that use external containers ,
ect
Man, do you like containers.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
Q-40 cost a million a once big ass container makes
me very happy
hehehehe
Q-40 cost a million a once big ass container makes
me very happy
hehehehe
The Derelict Campaign used containers on a very creative way (trapping and proximity mines).
What the TBP REALLY needs is a good way of ending missions (i.e. improved jump-out sequence and docking with ships w/o red-alert status). Oh, both yellow and blue jump points are a must too.
Hum...and getting rid of the shield energy control system maybe. Right now, I can live with the red nebula "hyperspace" (i.e. make all ships dissapear when out of range to simulate HS drift does the job for now).
Oh, especial explosions are already in there. Just use the especial explosion mark in FRED2.
__________________
If Cygnus X-1 isn't a "true" black hole, Stephen Thorne will pay Stephen Hawkins a five-year subscription to The Private Eye. If it is, Hawkins will pay him a one-year subscription to Penthouse.
The Derelict Campaign used containers on a very creative way (trapping and proximity mines).
What the TBP REALLY needs is a good way of ending missions (i.e. improved jump-out sequence and docking with ships w/o red-alert status). Oh, both yellow and blue jump points are a must too.
Hum...and getting rid of the shield energy control system maybe. Right now, I can live with the red nebula "hyperspace" (i.e. make all ships dissapear when out of range to simulate HS drift does the job for now).
Oh, especial explosions are already in there. Just use the especial explosion mark in FRED2.
__________________
If Cygnus X-1 isn't a "true" black hole, Stephen Thorne will pay Stephen Hawkins a five-year subscription to The Private Eye. If it is, Hawkins will pay him a one-year subscription to Penthouse.
Yellow and blue jumpoints are already possible... 
__________________
"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson
A Call To Arms
but dont work.
__________________
A man with no sig and chek my homepage for mission pack :)
but dont work.
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
Thanks to the source code, the problem with ending missions has already been fixed.
Ashrak, they do work... (with some tricks)
__________________
"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson
A Call To Arms
Starkiller: Not always and not perfectly stable, either.
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
quote:
Originally posted by Kip Thorne
The Derelict Campaign used containers on a very creative way (trapping and proximity mines).
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by Kip Thorne
The Derelict Campaign used containers on a very creative way (trapping and proximity mines).
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Alphakiller: Allways and stable.
Blue point when entering normal space: No tricks needed standard.
Yellow point when leaving normal space: as long as there is1 large objects present in the mission ( Cap ship, station or jumpgate), besides the ship that's leaving. Then it's no problem either. Without code changes.
__________________
"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson
A Call To Arms
Alphakiller: Allways and stable.
Blue point when entering normal space: No tricks needed standard.
Yellow point when leaving normal space: as long as there is1 large objects present in the mission ( Cap ship, station or jumpgate), besides the ship that's leaving. Then it's no problem either. Without code changes.
__________________
"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson
A Call To Arms
Would it be out of the question to do endings with the fighter entering a CAPship's/station's docking bay, now with the possibilities of the released source code?
__________________
…though we are not now that’s strength which in old days moved Earth and Heaven, that which we are, we are.
One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find…and not to yield.
Tennyson.
-------------------------------------------------
[url=http://starwars-tpmtc.fateback.com/index.html]'Star Wars Phantom Menace TC'[/url] for Jedi Outcast (Co-Leader, Modeller, Webmaster)
[url=http://ja.ravencommunity.net]'Star Wars: Jedi Apprentice'[/url] for Jedi Outcast (Co-Leader, Modeller, Scriptwriter)
[url=http://www.ja.ravencommunity.net/lf/index.php]Forcefare Productions Network[/url] (Moderator, Co-Founder)
[url=http://www.greyfusion.net]GreyFusion[/url] (Moderator, Newshound)
[url=http://www.neocroncentral.net]NeocronCentral[/url] (Moderator, Newshound)
Would it be out of the question to do endings with the fighter entering a CAPship's/station's docking bay, now with the possibilities of the released source code?
__________________
…though we are not now that’s strength which in old days moved Earth and Heaven, that which we are, we are.
One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find…and not to yield.
Tennyson.
-------------------------------------------------
[url=http://starwars-tpmtc.fateback.com/index.html]'Star Wars Phantom Menace TC'[/url] for Jedi Outcast (Co-Leader, Modeller, Webmaster)
[url=http://ja.ravencommunity.net]'Star Wars: Jedi Apprentice'[/url] for Jedi Outcast (Co-Leader, Modeller, Scriptwriter)
[url=http://www.ja.ravencommunity.net/lf/index.php]Forcefare Productions Network[/url] (Moderator, Co-Founder)
[url=http://www.greyfusion.net]GreyFusion[/url] (Moderator, Newshound)
[url=http://www.neocroncentral.net]NeocronCentral[/url] (Moderator, Newshound)
Jees...what is it with you people and the "multiple jump-point obsession". Or have you all forgotten that, as of LotR, they completely re-desinged the jumpoints so that there is only one color?
I can see the appeal of landing in a fighter bay, cause I have wanted to do that since FS first came out.
Personally I think it would be most important to make the slide(up, down, left, right) controls work and have the AI actually be able to use them correctly.
Also it would be nice to be able to make ships like the VPK be able to be actual models in the game (although I don't even want to specualte about how my framerate would react to something like that).
Also the nice little touches like animated textures for the shadow and Hand ships and multiple moving parts ona single ship (for when the Hand gets done, if ever).
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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