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Posted by NukebombOverkill on 05-21-2002 03:06 AM:

will the code compile

im not much of a programmer, but with what ive done with quakec might have given me enough knoledge to tweak the freespace 2 code. however, i would be in trouble if i could not compile the code. alot of game source does not compile straight out of the zip, i this the case with the fs2 code?

also what kind of compilers would i need. all i have right now is vb4, and i doubt that freespace is written in visual basic, but i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need

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Posted by NukebombOverkill on 05-21-2002 03:06 AM:

will the code compile

im not much of a programmer, but with what ive done with quakec might have given me enough knoledge to tweak the freespace 2 code. however, i would be in trouble if i could not compile the code. alot of game source does not compile straight out of the zip, i this the case with the fs2 code?

also what kind of compilers would i need. all i have right now is vb4, and i doubt that freespace is written in visual basic, but i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need

__________________
Whargoul Cannot Die!


Posted by Bobboau on 05-21-2002 06:20 AM:

it will compile under MSVC6
a few features are removed (pxo and MVE suport, and... something else... somethig trivial, that was to unimportant for me to remember and put within these parenthises), but unless you try to run a movie or multiplayer it will work fine (if it's in relese build, in debug build it goes insane if it even thinks you may have thought about modding at one point in you're life), it works so well that even I, a programing imbisile, have made a few cool changes

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Posted by Bobboau on 05-21-2002 06:20 AM:

it will compile under MSVC6
a few features are removed (pxo and MVE suport, and... something else... somethig trivial, that was to unimportant for me to remember and put within these parenthises), but unless you try to run a movie or multiplayer it will work fine (if it's in relese build, in debug build it goes insane if it even thinks you may have thought about modding at one point in you're life), it works so well that even I, a programing imbisile, have made a few cool changes

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Bobboau, bringing you products that work ......... In theory


Posted by IceFire on 05-21-2002 01:29 PM:

Like figher beams!

Is there some way we can just write some error trapping into the thing so it doesn't go berzerk when we try to access a movie or enter into a PXO zone?

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Posted by BabProj Team on 05-21-2002 01:29 PM:

Like figher beams!

Is there some way we can just write some error trapping into the thing so it doesn't go berzerk when we try to access a movie or enter into a PXO zone?

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- The Babylon Project Team


Posted by WMCoolmon on 05-21-2002 10:20 PM:

Re: will the code compile

quote:
Originally posted by NukebombOverkill
i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need


Posted by WMCoolmon on 05-21-2002 10:20 PM:

Re: will the code compile

quote:
Originally posted by NukebombOverkill
i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need


Posted by EdrickV on 05-22-2002 06:10 PM:

It shouldn't go nuts if it tries to play a movie. Of course, it won't play the movie, but it doesn't realize that it didn't/can't play one. If it can't find the movie, then it may complain like normal. Haven't tried PXO but have heard it does crash. Not sure how to change that, I've not looked into the network code.

Edit: And as far as compiling it, go to HLP's source forum and get the files for the GCC port. Then you can use the free GCC instead of the expensive VC++.

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Posted by EdrickV on 05-22-2002 06:10 PM:

It shouldn't go nuts if it tries to play a movie. Of course, it won't play the movie, but it doesn't realize that it didn't/can't play one. If it can't find the movie, then it may complain like normal. Haven't tried PXO but have heard it does crash. Not sure how to change that, I've not looked into the network code.

Edit: And as far as compiling it, go to HLP's source forum and get the files for the GCC port. Then you can use the free GCC instead of the expensive VC++.

__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.


Posted by Fry Day on 06-11-2002 06:38 PM:

Well, he's right about the movie playing (The whole code is there, just the play_movie() is commented, and so is #include "movie.h"), about PXO, well, It shouldn't be to hard just to make the menu ignore clicks on 'multiplayer pilots'

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Posted by Fry Day on 06-11-2002 06:38 PM:

Well, he's right about the movie playing (The whole code is there, just the play_movie() is commented, and so is #include "movie.h"), about PXO, well, It shouldn't be to hard just to make the menu ignore clicks on 'multiplayer pilots'

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-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2


Posted by ltnarol on 06-11-2002 06:55 PM:

whats the deal with pxo? do they not want us using it with the new engine? and while we're on the topic, does the ip/lan multi stuff work?

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Posted by ltnarol on 06-11-2002 06:55 PM:

whats the deal with pxo? do they not want us using it with the new engine? and while we're on the topic, does the ip/lan multi stuff work?

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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by Fry Day on 06-11-2002 06:57 PM:

No, it's not that they don't want multiplayer, it's just that if you had that code, you could cheat easily. They didn't remove the actual multiplayer code (The games themselves), just the logging on to PXO, writing stats, game lobbies, etc.

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-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2


Posted by Fry Day on 06-11-2002 06:57 PM:

No, it's not that they don't want multiplayer, it's just that if you had that code, you could cheat easily. They didn't remove the actual multiplayer code (The games themselves), just the logging on to PXO, writing stats, game lobbies, etc.

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-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2


Posted by ltnarol on 06-11-2002 07:00 PM:

gah, i see...so this basically means IP games and lan

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Posted by Fry Day on 06-11-2002 07:09 PM:

Unless you're willing to code new lobby code

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-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2


Posted by Fry Day on 06-11-2002 07:09 PM:

Unless you're willing to code new lobby code

__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2


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