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-- Some things Ace would really like to see (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6108)
Some things Ace would really like to see
Most of these things seem pretty reasonable and would probably take only minor changes to the source code, among them are:
*Engine glow bitmap on missile engines (note: a weapon tag such as glow)
*Missile trails from ship engines (note: a ship tag such as trail)
*Rotational slide (i.e. the shelton slide from Wing Commander, but also functions when not in afterburner mode as long as you hold down a key)
Some slightly trickier ones that might need some code revamping are:
*Higher destroyed subsystem LOD amount (note: like the GOD platform in TBP)
*16 and 32 bit TGA support for textures.
*Proper texture transpearancies (transpearant RGB color for a texture can be set in .pof data)
*Texture translucentcy option in .pof data
*Loadout system where a ship has a set amount of slots (say six) and each weapon primary or secondary takes up an amount of slots in that allotment. Now the ideal loadout system would be like the one in the game Starsiege, but this I suppose is a start 
*Higher polycount per subobject
__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager
Some things Ace would really like to see
Most of these things seem pretty reasonable and would probably take only minor changes to the source code, among them are:
*Engine glow bitmap on missile engines (note: a weapon tag such as glow)
*Missile trails from ship engines (note: a ship tag such as trail)
*Rotational slide (i.e. the shelton slide from Wing Commander, but also functions when not in afterburner mode as long as you hold down a key)
Some slightly trickier ones that might need some code revamping are:
*Higher destroyed subsystem LOD amount (note: like the GOD platform in TBP)
*16 and 32 bit TGA support for textures.
*Proper texture transpearancies (transpearant RGB color for a texture can be set in .pof data)
*Texture translucentcy option in .pof data
*Loadout system where a ship has a set amount of slots (say six) and each weapon primary or secondary takes up an amount of slots in that allotment. Now the ideal loadout system would be like the one in the game Starsiege, but this I suppose is a start 
*Higher polycount per subobject
__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager
Slide
I have just managed to get my ship flying sideways, not the same way u want but i can kill my forward trust and use my new slide keys (i mapped them to my hat for now) to do strafing runs on cap ships. I can also fly backwards and the throtle has a dead zone. If u want to play with it then just ask.. see yah.
Re: Slide
quote:
Originally posted by ReapeRalex
I have just managed to get my ship flying sideways, not the same way u want but i can kill my forward trust and use my new slide keys (i mapped them to my hat for now) to do strafing runs on cap ships. I can also fly backwards and the throtle has a dead zone. If u want to play with it then just ask.. see yah.
. What wold be nice for that tho is that they can have a species tag like fighters, coz when you give a glow to a missile, it will always use the terran glow.__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
Re: Slide
quote:
Originally posted by ReapeRalex
I have just managed to get my ship flying sideways, not the same way u want but i can kill my forward trust and use my new slide keys (i mapped them to my hat for now) to do strafing runs on cap ships. I can also fly backwards and the throtle has a dead zone. If u want to play with it then just ask.. see yah.
. What wold be nice for that tho is that they can have a species tag like fighters, coz when you give a glow to a missile, it will always use the terran glow.__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
I'd like to be able to specify which ANI and which PCX file is referenced....a line in the table perhaps.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
I'd like to be able to specify which ANI and which PCX file is referenced....a line in the table perhaps.
__________________
- The Babylon Project Team
Alright, I thought the glow on the .pof didn't work when you had the missile trail on. (not like I can test it, I can't model worth shiznit
)
Well fighter engine trails still stand on the wish-list then 
__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager
Alright, I thought the glow on the .pof didn't work when you had the missile trail on. (not like I can test it, I can't model worth shiznit
)
Well fighter engine trails still stand on the wish-list then 
__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager
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