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Question regarding FS2 missions
I am sorry , but may I ask you to explain me all possible ways of starting / ending a FS2 mission , and where there are / can be / have to be briefings / debriefings .
normal mission :
---------------------
- can have command briefing , has mission briefing.
- can end with RED alert trigger , next mission is red alert mission. no debriefing then.
- if not ended with red alert trigger , what then ?
red alert mission :
-----------------------
- same as above , only it must have only a short red alert briefing.
- dont know about was to end that one and if debriefings for the cases exist , must be / whatever ....
Can someone fill me in ? Completely ?
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
Question regarding FS2 missions
I am sorry , but may I ask you to explain me all possible ways of starting / ending a FS2 mission , and where there are / can be / have to be briefings / debriefings .
normal mission :
---------------------
- can have command briefing , has mission briefing.
- can end with RED alert trigger , next mission is red alert mission. no debriefing then.
- if not ended with red alert trigger , what then ?
red alert mission :
-----------------------
- same as above , only it must have only a short red alert briefing.
- dont know about was to end that one and if debriefings for the cases exist , must be / whatever ....
Can someone fill me in ? Completely ?
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
There is Scramble mission type, in which all briefings can be used, Red alert mission requires debrief, unless you jump into another red alert, but that would be... unwise.
A mission can end with an end-campaign trigger as well, as used in the main Freespace campaign.
I think thats about it.
There is Scramble mission type, in which all briefings can be used, Red alert mission requires debrief, unless you jump into another red alert, but that would be... unwise.
A mission can end with an end-campaign trigger as well, as used in the main Freespace campaign.
I think thats about it.
thanks , but an I have a more structured and detailed answer ?
And what is scramble ?
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
thanks , but an I have a more structured and detailed answer ?
And what is scramble ?
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
what i always thought was fun was having a whole string of red alert missions, with support ships available. Saved time on breifings/debriefings because there practucally are none! and if you keep players in the field for a few missions straight, it gives them the real combat aspect (insertion of real objectives almost as they are given down the chain of command), pushes them to manage their resources (real, again), and it does something else i cant remember... OH, make combat feel like it's seamless.
__________________
Volition Watch Hosting Administrator
[url=http://www.volitionwatch.com/]You Are Here[/url]
Member of the Volition Community since 1998!
what i always thought was fun was having a whole string of red alert missions, with support ships available. Saved time on breifings/debriefings because there practucally are none! and if you keep players in the field for a few missions straight, it gives them the real combat aspect (insertion of real objectives almost as they are given down the chain of command), pushes them to manage their resources (real, again), and it does something else i cant remember... OH, make combat feel like it's seamless.
__________________
Volition Watch Hosting Administrator
[url=http://www.volitionwatch.com/]You Are Here[/url]
Member of the Volition Community since 1998!
quote:
Originally posted by Skullar
thanks , but an I have a more structured and detailed answer ?
And what is scramble ?

quote:
Originally posted by Skullar
thanks , but an I have a more structured and detailed answer ?
And what is scramble ?

it means the player and his wingmen go into the mission with whatever you load them with in fred.
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
You can achieve the same by locking the ships/weapons loadout in the <misc> section of the ships editor in FRED. But I'm sure that you know that. 
As far as mission briefings and debriefings go:
* Standard mission: need a briefing and success/fail debriefing.
* Scramble mission: need a briefing and success/fail debriefing. No choice of ships/weapons.
* Mission leading into Red-Alert: this is where it gets more complex. You do need a normal briefing and mission failed debrief, first of all. This is because the red-alert is usually only triggered by an event that says it can - ie. all the goals are finished.
If they're not there should NOT be a red-alert follow on, you should return to base and get a failure debrief, and have to repeat the mission.
If the mission is successful the event (something like when > is goal complete > defend GTD Golgotha > red-alert) will trigger and take you through to the next briefing, so you don't need a success briefing.
* A mission that begins with Red-Alert needs only a 1-panel briefing, and a success/fail debrief. Unless you're going into another red-alert mission, in which case if the mission is failed the next red-alert should not trigger and you just return to doing the failure debrief and repeat again.
Hope that this helps. 
__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
You can achieve the same by locking the ships/weapons loadout in the <misc> section of the ships editor in FRED. But I'm sure that you know that. 
As far as mission briefings and debriefings go:
* Standard mission: need a briefing and success/fail debriefing.
* Scramble mission: need a briefing and success/fail debriefing. No choice of ships/weapons.
* Mission leading into Red-Alert: this is where it gets more complex. You do need a normal briefing and mission failed debrief, first of all. This is because the red-alert is usually only triggered by an event that says it can - ie. all the goals are finished.
If they're not there should NOT be a red-alert follow on, you should return to base and get a failure debrief, and have to repeat the mission.
If the mission is successful the event (something like when > is goal complete > defend GTD Golgotha > red-alert) will trigger and take you through to the next briefing, so you don't need a success briefing.
* A mission that begins with Red-Alert needs only a 1-panel briefing, and a success/fail debrief. Unless you're going into another red-alert mission, in which case if the mission is failed the next red-alert should not trigger and you just return to doing the failure debrief and repeat again.
Hope that this helps. 
__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
Yes...
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
In scramble mission, watch out with one thing, when creating one.
If you place a weapon which cannot be carried by that spacecraft you use, you`ll find an empty slot ( support can place subach instead, but it is always such a stupid feeling...) when mission starts.
Especially if you wish to use some MOD weapon you may find these problems.
Well I`m quite sure you know it all, but such a mistake happens.
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
In scramble mission, watch out with one thing, when creating one.
If you place a weapon which cannot be carried by that spacecraft you use, you`ll find an empty slot ( support can place subach instead, but it is always such a stupid feeling...) when mission starts.
Especially if you wish to use some MOD weapon you may find these problems.
Well I`m quite sure you know it all, but such a mistake happens.
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
So a Red Alert mission is how you do multi-part missions like Clash of the Titans II - Apocalypse, right?
__________________
VBB Survivor
From 1/10/01 to 4/12/02, 524 posts as Siege1584.
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"Yugi, I have no doubt that the Heart of the Cards is a powerful philosophy, and that it all works well for you. But I have to duel my own way. I can't risk trying something new."
--Seto Kaiba to Yugi Moto, from Yu-Gi-Oh! episode 14: The Scars of Defeat
Yeah, if I remember that right. 
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
yeah, Volition just scripted it so that the Bastion Dies video plays instead of just jumping straight to the next briefing...
__________________
This donut has purple stuff in it, purple is a fruit - Homer
You don't, of course have to trigger a Red-Alert with a jump out order. Like any other sexp of its class, it can be attached to any "when".
__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
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