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-- Nial version 4 (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=5828)


Posted by Xaphod_x on 04-10-2002 01:49 AM:

Nial version 4

"Another version of the Nial?!?" I hear you ask.. and yes, it's true.. I started work on this retextue because I wanted to use the model in a uni project, and therefore it had to be all my own work.. I showed it to the TBP team and have now promised to finish it..
Anyway, without further ado, here's the newest incarnation of the heavy Minbari fighter you all know and get shot down by:

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Posted by Xaphod_x on 04-10-2002 01:49 AM:

Nial version 4

"Another version of the Nial?!?" I hear you ask.. and yes, it's true.. I started work on this retextue because I wanted to use the model in a uni project, and therefore it had to be all my own work.. I showed it to the TBP team and have now promised to finish it..
Anyway, without further ado, here's the newest incarnation of the heavy Minbari fighter you all know and get shot down by:

__________________
Forgive my stupidity.
---
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Posted by Thorn on 04-10-2002 02:56 AM:

Lookin good. How many polys, and should we expect to see it in the next release?

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Posted by Mewgen1 on 04-10-2002 03:02 AM:

looks good but how's the frame rate? Does it run well on a lower end system?

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Posted by Mewgen1 on 04-10-2002 03:02 AM:

looks good but how's the frame rate? Does it run well on a lower end system?

__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon


Posted by IceFire on 04-10-2002 03:39 AM:

Its exactly the same model as before with slightly less texture memory. And all of our models will employ the smooth shading technique so you probably won't notice most of the polys like you do now. The render will always be a bit better...but the game version will be close.

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Posted by BabProj Team on 04-10-2002 03:39 AM:

Its exactly the same model as before with slightly less texture memory. And all of our models will employ the smooth shading technique so you probably won't notice most of the polys like you do now. The render will always be a bit better...but the game version will be close.

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Posted by Wildlife on 04-10-2002 03:45 AM:

actually ice, nial version 3 wasn't released.

Nial v. 3 was modelled by Xaphod and textured by Cptwhite.

but the Nial you see above is the same model as v. 3 but also textured by xaphod

sorry for being a picky git

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Posted by Wildlife on 04-10-2002 03:45 AM:

actually ice, nial version 3 wasn't released.

Nial v. 3 was modelled by Xaphod and textured by Cptwhite.

but the Nial you see above is the same model as v. 3 but also textured by xaphod

sorry for being a picky git

__________________
1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!


Posted by Sigma957 on 04-10-2002 04:07 AM:

Looks fantastic

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Posted by IceFire on 04-10-2002 04:37 AM:

quote:
actually ice, nial version 3 wasn't released

I thought it was in the Patch.

In either case, performance issues shouldn't be worried about. Its virtually the same in terms of polys as whatever you've seen before.

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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by BabProj Team on 04-10-2002 04:37 AM:

quote:
actually ice, nial version 3 wasn't released

I thought it was in the Patch.

In either case, performance issues shouldn't be worried about. Its virtually the same in terms of polys as whatever you've seen before.

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- The Babylon Project Team


Posted by CptWhite on 04-10-2002 07:14 AM:

actually your all wrong , this is v5

back in the dawn of time we had nail v1, i have no idea who was involved with it, i suspect wingnut (quote people saying "wingnut, huh?" )

nial v2 was bob's effort and textures, this too wasnt ever released

nial v3 was bob's model and haderaks textures, this is current released version, a half decent attempt

nial v4 was xaphods model and my texturing, currently the internal version

now this one is v5, xaphods models AND hand made textures, i think its a different style to mine (v4) i like them both, but probably gow with v5 as it looks more detailed and is solely the teams work.

the current model used (3rd actual model shape) is better lodded than the current version (less polys on lod1 etc) and will help lower end systems no end.

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Posted by CptWhite on 04-10-2002 07:14 AM:

actually your all wrong , this is v5

back in the dawn of time we had nail v1, i have no idea who was involved with it, i suspect wingnut (quote people saying "wingnut, huh?" )

nial v2 was bob's effort and textures, this too wasnt ever released

nial v3 was bob's model and haderaks textures, this is current released version, a half decent attempt

nial v4 was xaphods model and my texturing, currently the internal version

now this one is v5, xaphods models AND hand made textures, i think its a different style to mine (v4) i like them both, but probably gow with v5 as it looks more detailed and is solely the teams work.

the current model used (3rd actual model shape) is better lodded than the current version (less polys on lod1 etc) and will help lower end systems no end.

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by IPAndrews on 04-10-2002 09:34 AM:

New Nial. Must be that time of year again.

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Posted by Xaphod_x on 04-10-2002 01:22 PM:

a brief history lesson

well, I don't have the v1 that cptwhite mentions, but:

v2 (by bob, apparantly):


v3 (the released version, bob's model & haderak's texturing):


v4 (internal version, my model & cptwhite's textures):


and now v5 at the top, which is all by me.

Oh by the way the textures for this aren't hand made, they're made from renders of Mark Kane's Lintira model, heavily modified..

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Posted by Xaphod_x on 04-10-2002 01:22 PM:

a brief history lesson

well, I don't have the v1 that cptwhite mentions, but:

v2 (by bob, apparantly):


v3 (the released version, bob's model & haderak's texturing):


v4 (internal version, my model & cptwhite's textures):


and now v5 at the top, which is all by me.

Oh by the way the textures for this aren't hand made, they're made from renders of Mark Kane's Lintira model, heavily modified..

__________________
Forgive my stupidity.
---
The Fish Institution
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Posted by CptWhite on 04-10-2002 05:39 PM:

actually i quite like v2 not as bad as i remembered come to think of it

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by Xaphod_x on 04-10-2002 09:20 PM:

hmm.. still looks a bit like it's "wearing pyjamas", as Haderak said..

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Posted by Xaphod_x on 04-10-2002 09:20 PM:

hmm.. still looks a bit like it's "wearing pyjamas", as Haderak said..

__________________
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