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Posted by Fuzzy Modem on 03-31-2002 07:52 AM:

Hiya. Fighter beams (yes again)

Hi. I know this topic has been beaten to death, exumed, revived, and beaten to death again more times than we all can count, but I was just playing around in the tables and I didn't have any problem making the targeting laser do damage, wait to recharge, consume power, or be green. It's actually a pretty viable weapon and it you leave the "miss" percentage alone (it's 0 default) it makes a killer sniper weapon.

Now, I KNOW what the mod team will say. "That's just not the direction were going in" as I have heard them say numerous times before. On the other hand I haven't been around in a long time, maybe this has already been addresed, and realease two will have real fighter beams. I could do a search on the topic but I would still be reading posts next week; as I said this has been discussed alot.

The only thing I haven't figured out is how to move the weapons firing location, of course I haven't figured that out for any of the weapons, it's probably a ship characteristic rather than a weapon characteristic.

Sorry I've been away so long. I don't really have an excuse except to say I've been busy. I'm a working stiff now and between that and my 2 year old daughter I don't have a whole lot of free time.

BTW, Im currently working on special effects for a film with loose ties to MGM (the studio). I'll keep you posted as I become free to discuss things. Take it easy you guys.

Oh, and I have Maya now, I would be happy to redo the race anims I made in Bryce for you. To be honest I was never really happy with them.


Posted by Fuzzy Modem on 03-31-2002 07:52 AM:

Hiya. Fighter beams (yes again)

Hi. I know this topic has been beaten to death, exumed, revived, and beaten to death again more times than we all can count, but I was just playing around in the tables and I didn't have any problem making the targeting laser do damage, wait to recharge, consume power, or be green. It's actually a pretty viable weapon and it you leave the "miss" percentage alone (it's 0 default) it makes a killer sniper weapon.

Now, I KNOW what the mod team will say. "That's just not the direction were going in" as I have heard them say numerous times before. On the other hand I haven't been around in a long time, maybe this has already been addresed, and realease two will have real fighter beams. I could do a search on the topic but I would still be reading posts next week; as I said this has been discussed alot.

The only thing I haven't figured out is how to move the weapons firing location, of course I haven't figured that out for any of the weapons, it's probably a ship characteristic rather than a weapon characteristic.

Sorry I've been away so long. I don't really have an excuse except to say I've been busy. I'm a working stiff now and between that and my 2 year old daughter I don't have a whole lot of free time.

BTW, Im currently working on special effects for a film with loose ties to MGM (the studio). I'll keep you posted as I become free to discuss things. Take it easy you guys.

Oh, and I have Maya now, I would be happy to redo the race anims I made in Bryce for you. To be honest I was never really happy with them.


Posted by Prophet on 03-31-2002 08:50 AM:

But to my knowledge the AI does not use it.
And if AI doesn't use it, I don't really care how good it is.

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Oh ****! Those idiots did it.


Posted by Prophet on 03-31-2002 08:50 AM:

But to my knowledge the AI does not use it.
And if AI doesn't use it, I don't really care how good it is.

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by pera on 03-31-2002 09:29 AM:

quote:
Originally posted by Prophet
But to my knowledge the AI does not use it.
And if AI doesn't use it, I don't really care how good it is.



Yep, the *real* problems with the targeting laser are that the AI doesn't use it, it has infinite range, and it can only fire out of one firing point, and those nasty numbers on the left upper corner of the screen when hitting something.


Posted by pera on 03-31-2002 09:29 AM:

quote:
Originally posted by Prophet
But to my knowledge the AI does not use it.
And if AI doesn't use it, I don't really care how good it is.



Yep, the *real* problems with the targeting laser are that the AI doesn't use it, it has infinite range, and it can only fire out of one firing point, and those nasty numbers on the left upper corner of the screen when hitting something.


Posted by Alphakiller on 03-31-2002 09:53 AM:

Those numbers are range-to-target, aren't they?

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Posted by Alphakiller on 03-31-2002 09:53 AM:

Those numbers are range-to-target, aren't they?

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Posted by Thorn on 03-31-2002 03:03 PM:

Countdown I think..
It was going to be used to call in SSMs, so its either counting down for a lock, or when the SSM shows up...

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Posted by Thorn on 03-31-2002 03:03 PM:

Countdown I think..
It was going to be used to call in SSMs, so its either counting down for a lock, or when the SSM shows up...

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Posted by Prophet on 03-31-2002 06:55 PM:

No. It's telling the range to the target you are hitting...


Posted by Prophet on 03-31-2002 06:55 PM:

No. It's telling the range to the target you are hitting...


Posted by Kaboom on 03-31-2002 07:30 PM:

Hey Fuzzy Modem, are you the one who was making the all cg film called mornigstar? I believe the link was http://freya.dcc.uaf.edu/morningstar/current.html but it seems to be down right now. Did you ever finish it?


Posted by Fuzzy Modem on 03-31-2002 09:17 PM:

Yeah, I am/was working on a short film called morningstar. Everything is finished exept the rendering but things are stalling out a bit in that department. We are having alot of problems rendering our more complex scenes on the SGIs. There is a finished 7 minute preview that we should probably have online soon, a friend of mine is building a server and once he's done the site will go back up with the preview.


Posted by Fuzzy Modem on 03-31-2002 09:17 PM:

Yeah, I am/was working on a short film called morningstar. Everything is finished exept the rendering but things are stalling out a bit in that department. We are having alot of problems rendering our more complex scenes on the SGIs. There is a finished 7 minute preview that we should probably have online soon, a friend of mine is building a server and once he's done the site will go back up with the preview.


Posted by Kaboom on 03-31-2002 11:39 PM:

Sounds good. I hope you will post the link here when the site goes up.


Posted by Fahd on 04-01-2002 04:47 PM:

Yeah remember to post the link here once you're done. I'd love to see that

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Posted by Fahd on 04-01-2002 04:47 PM:

Yeah remember to post the link here once you're done. I'd love to see that

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Posted by FSF Ashrak on 04-01-2002 05:12 PM:

yah gonna luv it

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WEBSITE NOW UP AND RUNNING!!!!!


Posted by Ashark on 04-01-2002 05:12 PM:

yah gonna luv it

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