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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Electro-beams... (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=5640)
Electro-beams...
yes...I know I can't animate it, but just a brief flash is all I need. My problem is FS2 stretches the beam image out over a looooong distance, so all of the cool shifting around of the beam isn't there. I know you guys did an electrobeam (vorlon fighters), and I though I saw a screeny with a nice 'zapping' effect on it.
__________________
-Analazon
I think Truespace designers had murpy's law in mind...
Electro-beams...
yes...I know I can't animate it, but just a brief flash is all I need. My problem is FS2 stretches the beam image out over a looooong distance, so all of the cool shifting around of the beam isn't there. I know you guys did an electrobeam (vorlon fighters), and I though I saw a screeny with a nice 'zapping' effect on it.
__________________
-Analazon
I think Truespace designers had murpy's law in mind...
I'm not sure what you're asking for here.. if indeed anything at all.. yes we have a vorlon beam, and yes, it stretches if it misses. KMN should be able to say more.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
I'm not sure what you're asking for here.. if indeed anything at all.. yes we have a vorlon beam, and yes, it stretches if it misses. KMN should be able to say more.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
interesting....fs2 seems to stretch the image out so that its width (or length, depending on if you look at it in game or in a gfx prog) is stretched out over the total length of the beam.
__________________
-Analazon
I think Truespace designers had murpy's law in mind...
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