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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Moding (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=5494)
Moding
Since I get no answer in the other FS2 Forums I will try it here.
I have tryed to convert a model but there are still some problems at the moment.
1) The Model face in the wrong direction after converting with 3DE. Means left side is back etc.
2) Converting the model to .pof with tex sometimes make the prog crash.
(Pof construction suite)
3) In Modelview the Tex are not shown correctly.
4) What kind of entrys has to be made in the ship.tbl?
So I need some answers to this or someone to to convert and tex the models. (Nothing B5 relevant)
Pics are at
http://www.geocities.com/gevatter_lars/Ships1.html
and
http://www.geocities.com/gevatter_lars/ships2.html
or I can Email you the big Pic in 800*600.
As sone as Tripod.de open its doors again I will post the pic into the forum.
__________________
The main enemy of creativity is...
good taste!
Moding
Since I get no answer in the other FS2 Forums I will try it here.
I have tryed to convert a model but there are still some problems at the moment.
1) The Model face in the wrong direction after converting with 3DE. Means left side is back etc.
2) Converting the model to .pof with tex sometimes make the prog crash.
(Pof construction suite)
3) In Modelview the Tex are not shown correctly.
4) What kind of entrys has to be made in the ship.tbl?
So I need some answers to this or someone to to convert and tex the models. (Nothing B5 relevant)
Pics are at
http://www.geocities.com/gevatter_lars/Ships1.html
and
http://www.geocities.com/gevatter_lars/ships2.html
or I can Email you the big Pic in 800*600.
As sone as Tripod.de open its doors again I will post the pic into the forum.
__________________
The main enemy of creativity is...
good taste!
where can i get this pof construction suite???
__________________
A man with no sig and chek my homepage for mission pack :)
where can i get this pof construction suite???
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
1) You need truespace to setup your models, the hierarcy should be like this then using pcs:
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=2755
2) it is most likely pcs crashes cos the hierarchy is wrong, it wont be anything to do with the textures
3) textures in model view dont always appear right, even if they are right, you should always use a "rendered view" to see what the true look of your textures are...i find open gl displays them correctly in ts4, a simple question would be, you use use rept values less than 1 when you trexture , or more appropiately do you use multimaps, (many texture pieces on 1 map) - so offset and rept values are altered.....if the answer is no then your textures are likely applied incorrectly as modelview seems to display textures with rept 1+ correctly
4) check existing tbl entries for the bare bones entres required....
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
1) You need truespace to setup your models, the hierarcy should be like this then using pcs:
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=2755
2) it is most likely pcs crashes cos the hierarchy is wrong, it wont be anything to do with the textures
3) textures in model view dont always appear right, even if they are right, you should always use a "rendered view" to see what the true look of your textures are...i find open gl displays them correctly in ts4, a simple question would be, you use use rept values less than 1 when you trexture , or more appropiately do you use multimaps, (many texture pieces on 1 map) - so offset and rept values are altered.....if the answer is no then your textures are likely applied incorrectly as modelview seems to display textures with rept 1+ correctly
4) check existing tbl entries for the bare bones entres required....
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Re: Moding
quote:
Originally posted by gevatter Lars
Since I get no answer in the other FS2 Forums I will try it here.
I have tryed to convert a model but there are still some problems at the moment.
1) The Model face in the wrong direction after converting with 3DE. Means left side is back etc.

quote:
2) Converting the model to .pof with tex sometimes make the prog crash.
(Pof construction suite)
quote:
3) In Modelview the Tex are not shown correctly.
quote:
4) What kind of entrys has to be made in the ship.tbl?
Re: Moding
quote:
Originally posted by gevatter Lars
Since I get no answer in the other FS2 Forums I will try it here.
I have tryed to convert a model but there are still some problems at the moment.
1) The Model face in the wrong direction after converting with 3DE. Means left side is back etc.

quote:
2) Converting the model to .pof with tex sometimes make the prog crash.
(Pof construction suite)
quote:
3) In Modelview the Tex are not shown correctly.
quote:
4) What kind of entrys has to be made in the ship.tbl?
As for modding things, the best place on earth for that is "Hard Light Productions" over here:
http://www.3dap.com/hlp/
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
As for modding things, the best place on earth for that is "Hard Light Productions" over here:
http://www.3dap.com/hlp/
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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