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VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- United Space (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=10)
-- Old render, but new to US (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=5389)
Old render, but new to US
I made this render a few months back, but now I think I'll stick it along with all the other US stuff.
And so, without further ado, I present to you the GVCa Amaunet, take 2! 

__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
Old render, but new to US
I made this render a few months back, but now I think I'll stick it along with all the other US stuff.
And so, without further ado, I present to you the GVCa Amaunet, take 2! 

__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
WOW
Man thats cool !!!!!!!! Tell me how you did the wireframe transition....8)
__________________
Got to be PSYCHOPATHIC to use TS
WOW
Man thats cool !!!!!!!! Tell me how you did the wireframe transition....8)
__________________
Our Currency is Flesh and Bone
[url="http://freespace.volitionwatch.com/us"]United Space[/url]
I did that in Photoshop. I rendered the main picture, then rendered a plain wireframe. In Photoshop I put an outer glow on the wireframe layer, then blended it with the main layer. Viola! 
__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
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