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-- Capital Ship Missiles (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=5220)
Capital Ship Missiles
A question for the team:
Will the appropriate ships in the next release be armed with missile pods (primarily the Olympus)?
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When the final reckoning comes only the damned will be there to see it.
I think, they already have missile pods...at least I think the Olympus has two...
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"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
The version in the original release has four medium pulse cannon and one railgun. It needs a couple of side-mounted missile pods to be fully armed. The model has them but not the ship in the game doesn't.
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When the final reckoning comes only the damned will be there to see it.
I have an additional question:
With the planet surface models, what problems are created by having a planet-sized object (over 1000km diameter) with a very low resolution texture on it? Can Freespace 2 or Fred 2 not handle such large (single poly) objects?
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When the final reckoning comes only the damned will be there to see it.
yes freespace 2 can handle that, but it would look rubbish if you wanted 1 texture it needs to be 1024x1024 size minimum and for the benefit of the low res users i decided to take the difficult route and cut and map the pieces seperately, i didnt have too, it took me close to +2 ours work to make it.
also olympus in version 1.1 has fully working missile launchers
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Yes, they work... My fury was reduced to ashes by those things... Didn't notice them until I heard a strange beeping sound...
That sound was actually 3 missiles... Ouch... 
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"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson
A Call To Arms
Thanks for the info, just what I wanted to know 
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When the final reckoning comes only the damned will be there to see it.
those missile shouldn engage a fighter..they should be use anticapship not anti fighter
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eng Horatiu Popovici
its all in the name of balancing tomcat, olympus in our game near was meant to hurt a cap ship to any degree, expect something of comparible size ....freighter if its lucky
.... but they are quite effective anti fighter gun ships 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
What about the Warlock destroyers? Are they going to have anti-capital ship missiles?
Duh! what do you think???
Warlock without missiles is like a dog without Fleas! 
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-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]
-No money, no wife, no car, NO PROBLEMS!!!!
Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/
Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/
my dog doesn't have fleas!
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Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
Then I guess your Warlock has no missiles 
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When the final reckoning comes only the damned will be there to see it.
Yup, Warlock has missiles....big ones 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Icefire: How does the AI handle missile firing? As in, can you make the AI 'salvo launch' out of multiple missile tubes or do you have to script something like that?
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[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
Warlock and probably GOD missiles (when we get farther along with them) will use the Swarm tag and then a decently long fire delay. So you'll get 6 missiles, pause for 45 seconds, 6 missiles and so on.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
45 seconds? That long? The GOD in Endgame fired them like continously....
Aaah, you just didn't see the end of each salvo. From the looks of it I think that the GOD platforms fired two rows of missiles at a time. This allowed a both a rapid rate of fire (having a total of two banks of four rows of missiles) and a large number of missiles per salvo.
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When the final reckoning comes only the damned will be there to see it.
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