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Starfury
Will the Freespace 2 flight model allow for accurate representation of the Starfury's manoeuvrability, and I'm mainly refering to the fighters ability to change facing with out changing heading? I've seen it done in Tachyon: The Fringe with the slide key, and it would make flying a fury in TBP much cooler 
BtW - The current release of TBP rocks, great job guys!
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not properly.. the AI really forks up.
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It has nothing to do with the AI...
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tachyon can do it because its part of the game engine
its not part of the freespace engine so ntohing TBP can do about it 
and there are some ways of doing it, but it would ruin other factors of the game.
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Such as the AI can't handle those manuevers....
Something for a goof-off mission though, give the player slide control and the AIs don't have it. By that I mean the player is in a unique slide-enabled ship, the AIs are in stock non-slide-enabled ones.
It'd be an unfair advantage, but it might be fun to try out anyway. (Balance it out by putting the player in an Aurora ... versus a Sharlin with a bad attitude
)
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How?
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TIP:
Sliding is hiding somewhere in following lines:
(Lines are from table of Aurora)
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 3.0, 3.0, 2.5
$Rear Velocity: 0.0
$Forward accel: 2.5
$Forward decel: 2.5
$Slide accel: 1.2
$Slide decel: 0.8
Let's see who can figure it out first. 
Oh yeah... check out .../data/tables
Rest should be pretty self-explanatory. 
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Re: TIP:
quote:
Originally posted by Mr. Fury
Sliding is hiding somewhere in following lines:
(Lines are from table of Aurora)
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 3.0, 3.0, 2.5
$Rear Velocity: 0.0
$Forward accel: 2.5
$Forward decel: 2.5
$Slide accel: 1.2
$Slide decel: 0.8
Let's see who can figure it out first.
Oh yeah... check out .../data/tables
Rest should be pretty self-explanatory.![]()
You can slide, few changes to table entries and there you go. 
Keys are fixed though, I can't remember what the keys are...
Used sliding few times long time ago, that's it.
But as is said, sliding is not practical...
More tips:
$Forward accel and $Forward decel values are not the only ones that needs to be changed if you want to slide...
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Under the velocity, there is 3 categories. XYZ. Add X or Y and you've got sliding.
Except that the AI has no idea what to do and pretty much goes berzerk and becomes a really crappy pilot.
Slide accel and decell just define how long it takes to change direction in a turn. Most FS2 fighters do it immediately, TBP ships take a bit longer, so they slide into their new trajectory.
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Sliding introduces some balance problems too or i may be totally wrong.
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I do not know for a fact, but I think the Maras were capable of this in the game.
Yes and no....not really...not enough to really matter and not enough to piss off the AI 
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