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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Nemesis minor update (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4872)


Posted by KillMeNow on 12-05-2001 05:53 AM:

Nemesis minor update

i finally descided that i would have to texture this thing - still trying tofind suitable skins for it no luck so far so i made one of my own and even just adding 1 texture it improves it alot i think hopefully when its finished it will look great

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Posted by pera on 12-05-2001 06:30 AM:

It still looks dumb, but the textures are allright


Posted by IPAndrews on 12-05-2001 10:05 AM:

Why is it wearing chain mail?

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Posted by Triggy on 12-05-2001 10:39 AM:

It's starting to look a lot nicer but the main texture needs improving. As far as possible I would use a texture basically identical to the Warlock.

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Posted by haderak on 12-05-2001 01:44 PM:

It looks like a ship made out of LEGO's

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Posted by Xaphod_x on 12-05-2001 02:30 PM:

its not too bad.. the similarity to the nova/omega and warlock is obviously intentional.. you might say that its a modified warlock for example.

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Posted by Prophet on 12-05-2001 02:55 PM:

I really do not like those hangars...

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Posted by KillMeNow on 12-05-2001 04:33 PM:

modified it again - if its not come up refresh

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Posted by KillMeNow on 12-05-2001 04:49 PM:

i'm thinking that i'm going maybe redo the hanger pods - i personally quite like the front of them but not the back end - but alot of people ahve objected to them completelys o i will try and think up something

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Posted by Prophet on 12-05-2001 05:00 PM:

Those hangars are so tall. What would they look if you'd remove the section under the door and make it look like the upper section (the one above the door).

Nobody understood a word what I was trying to tell.....


Posted by KillMeNow on 12-05-2001 05:06 PM:

you lost me want to try again?

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Posted by Prophet on 12-05-2001 06:22 PM:

Position your finger (piece of paper, CD case etc.) on the picture so that you can see half of the hangar pod. So you can't see anything below the hangar bay door (has red lights and fighters go in and out from it).
So, if you did it correctly, you should be able to see the upper half of the hangar pod. Now imagine if the lower section (that what you cant see because your finger (piece of paper, CD case etc.) is on the way) would look like the upper section (that what you can see). So the upper section and the lower section would be identical (lower section should be upside down, ofcourse)...

If that does not help... I'll give up and die as a broken man...


Posted by Bishop Gantry on 12-05-2001 06:38 PM:

bump...

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Posted by KillMeNow on 12-05-2001 08:05 PM:

hm i think i know what you eman now - i would ahve said mirror the top of the hanger pod from hald down the hanger bay - at least that is what i assume you mean - - i might try see what it looks like but not sure to be honest - might try something completely new

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Posted by Prophet on 12-06-2001 10:03 AM:

Yeah... that's pretty much what I was trying to say...

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Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by gevatter Lars on 12-08-2001 06:07 PM:

Only a question, witch program did you use for the Nemesis Pic?

I like this nice beams. How did you make them?

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Posted by KillMeNow on 12-08-2001 06:21 PM:

lightwave

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Posted by Londo Molari on 12-10-2001 12:05 AM:

it appears that you used a bump map for your polygon armor texture...use diffuse and specular instead, see how it looks

and put generic_panels on all the rest of the surfaces until you get decent textures... will improve a lot

beams look good.

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Posted by LAM3O on 12-10-2001 01:38 AM:

Did they ever show the warlock main beam cannon fire in any of the B5 series or movies?


Posted by Sigma957 on 12-11-2001 02:54 AM:

No but you do see the god beams in action when the drakh start their delivery run...

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