VWBB
Show all 17 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Relative Ship Abilities In The Mod (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4583)


Posted by Triggy on 11-09-2001 03:24 PM:

Relative Ship Abilities In The Mod

I was just thinking about the relative capabilities of the ships of the various races and how some races are far more technologically advanced than others. Now I was wondering just how powerful you were going to make vessels like the Shadow Battlecrab and Vorlon Dreadnought?

I ask because for the Minbari War ships I get the feeling that you spent a lot of time trying to make sure that the ships were balanced relative to the show. If you continued this for the Shadows and Vorlons then they would be pretty darn powerful

Fighters aren't such of a problem because regardless of armament no fighter is so tough that it can't be destroyed by another. I think that you could maintain the show's balance if the missions are well written

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by Skullar on 11-09-2001 03:31 PM:

Yep.

Actually , Shadows and Vorlons ( except their little fighters ) won't be subject to mission objectives. YOU in your role as a fighter pilot cannot oppose the vorlon transport or the shadow battlecrab , you wouldn't survive it.
Therefore , those bigger firstones vessels will have fully scripted and planned appearances. Missions like "Shoot the crab before it shoots your carrier" would be ridiculous.

Firstones will most likely appear as the obscure and superstrong powers like in the earlier seasons. No "my vorlon pal from the neighbourhood" or "shadow-shooting-session" plots , more likely "they came , looked and shot everything to pieces" plots.

__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.


Posted by IceFire on 11-09-2001 05:26 PM:

In a battle with First Ones such as with Shadow dancing, the fighters would have the role of keeping enemy fighters busy. Its your main fleet ships that could do damage, if any, to a Shadow or Vorlon vessel.

Babylon 5 combat is structured like this.

Fighters are meant to engage other fighters. Fighters cannot directly engage another capital ship. However, a capital ship with no fighter cover or having its fighter cover been removed, can be picked apart by fighters who will destroy its defenses and pick it apart piece by piece.

A capital ship is usually required to destroy another capital ship. So fighters rarely take on a capital ship by themselves. Instead, they distract, disable, and disarm enemy capital ships and pave the way for a friendly ship to rip the target apart.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by FSF Ashrak on 11-09-2001 05:28 PM:

will there be the battle with the vorlons shodows and all the other guys in it cant remembre if it was endgame ore something like that where ewerybodye blows away ewerybodye ???

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Triggy on 11-09-2001 06:51 PM:

It's 'Into the Fire' and it's bloody spectacular. Need a P4 2GHz, GeForce3 and 1GB RAM to run it though

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by Mr. Fury on 11-09-2001 07:11 PM:

FS2 engine gives up before that.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Black Sheep 2000 on 11-09-2001 07:31 PM:

Well....maybe with the use of some backrounds (like in XWA) this might work...

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by Mr. Fury on 11-09-2001 07:37 PM:

But no mission specific backgrounds will be used...

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Triggy on 11-09-2001 08:09 PM:

You could have a non-mission specific general background of multiple explosions going on to give the illusion that your area of combat is only part of a larger conflict. At that sort of range you couldn't pick out individual ships anyway

That sort of background could be used for any number of other missions, especially ones like the Battle of the Line and the Battle of Coriana 6.

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by Londo Molari on 11-09-2001 08:19 PM:

Vorlon Planet Killer or shadow death cloud in the background.... *drooling*

__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.


Posted by aldo_14 on 11-09-2001 08:24 PM:

Maybe have a bunch of planes in the distance (untargetable), timed to self destruct. Could have about a lot, but also need a lot of events....

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


Posted by mobvekhar on 11-09-2001 08:26 PM:

On the old site, you had the Vorlon Planetkiller as a background object, because it was too big. Correct?

__________________
"Collision Alert, Collision Alert"


Posted by Zeronet on 11-09-2001 08:30 PM:

Well it can be done with really small ships in the background.

__________________
See the Shivan Kill the Shivan


Posted by mobvekhar on 11-09-2001 08:36 PM:

me remembers de last couple of missions of the main campaign..

__________________
"Collision Alert, Collision Alert"


Posted by pera on 11-09-2001 08:41 PM:

quote:
Originally posted by mobvekhar
On the old site, you had the Vorlon Planetkiller as a background object, because it was too big. Correct?


Well... they said that it will be a real model, it just will be used so far in the backround that the player can't really see it all that well.

As someone said "You can't have backround bitmaps shoot bigass lasers at planets"


Posted by Triggy on 11-09-2001 08:42 PM:

As the team said, no mission specific background items period.

That includes VPKs, etc. My suggestion was for a generic background with explosions/gunfire but aldo_14's idea is interesting about having events for explosions

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by IceFire on 11-09-2001 10:01 PM:

quote:
As the team said, no mission specific background items period.

Right, because there is no space left in the stars.tbl file. Period.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


All times are EST. The time now is 06:44 PM.
Show all 17 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.