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-- Why wasn't yellow jumppoint used? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4403)
Why wasn't yellow jumppoint used?
Your mod has the yellow jump out jumppoint as the special warpmap, if you included it, then why didn't you use it. It could have been used at least when jumping out of a jumpgate, and it would also be possible to make an invisible "knossos" to use in missions without a jumpgate.
Even if the team doesn't use it I suggest that individual mission makers at least try it out.
By all means, give it a try. I did. It worked about as reliably as a chicken that flys.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by IceFire
By all means, give it a try. I did. It worked about as reliably as a chicken that flys.
No seriously, this is a buggy element of FreeSpace 2. It does not work all of the time, in all cases, or very well at all.
Again, give it a try, go for it, its why we provided it.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
btw cant u make a jump point as in real babylon 5 this one currently is flat but babylon 5 jump point was like a tunnel going forward
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Even I can tell you that that is impossible.
and why is that im just curious
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quote:B5 jump points were flat like in the mod. Well, at least Crusade jump points were. You can see it in at least one Crusade episode when the Excalibur jumps in the hyperspace if I remember correctly (a side view).
Originally posted by FSF Ashrak
btw cant u make a jump point as in real babylon 5 this one currently is flat but babylon 5 jump point was like a tunnel going forward
quote:
Originally posted by -Tal-
B5 jump points were flat like in the mod. Well, at least Crusade jump points were. You can see it in at least one Crusade episode when the Excalibur jumps in the hyperspace if I remember correctly (a side view).
well right now it dosent look like a tunnel from front and the jump points r not flat i know this 4 sertain
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in A call to arms it shows you jump points are flat when the victory and excalibur enter hyperspace side by side, I think it's just after they "borrow" them
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"Give it a squeeze and check it's working"
As it should be because you are opening up a vortex to hyperspace which can't really be seen side on in normal space...
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[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
you are quite correct in a call to arms when they are fleeing the drakh horde into hyperspace the jumpoint is flat from the side view. its just before they set course for earth space if those who disagree want to check it. 
Very interesting effect definately. Yes, I remember the exact effect in A Call to Arms (I watched recently) and thinking how close that effect actually was to ours. I really want to have the ACTA jumppoint in the game sometime.
The tunnel effect is you seeing into hyperspace, or rather the orientation and the distortion of hyperspace indenting on realspace (and vice versa).
Why are our jumpoints flat? Because the model is hardcoded. Simple. Done. Period.
We can't change it without source code.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by -Tal-
B5 jump points were flat like in the mod. Well, at least Crusade jump points were. You can see it in at least one Crusade episode when the Excalibur jumps in the hyperspace if I remember correctly (a side view).

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For all the rest of you.... don't come here.
Unfourtnatly, it's a limitation we can't address right now...to alter the percieved depth of something like that means we'd have to figure out a way to deform the geometry of the subspace node effect, which to the best of my knowledge is not possible. Sorry mate, we're working with duct tape and bailing wire here...but if you can get us some source code, or if Volition decides we're worthy of getting some suppore, we'll do what we can 
G'night
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There is no great thing that was not preceeded by at least ten or twelve failures.
Just so you all know, Dave Baranec, who was lead programmer on FS2 and serveral other Volition projects, would give us the source code in a second if he could.
The problem is that Interplay has the rights so the game so they decide yes, no, stay the hell away from us.
So when the dust settles from Interplays buyover, we'll see what happens.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
well get the code and tell interplay that u cracked the code so what will they do NOTHING 
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Umm....thats not at all how it works. Technically or legally.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
who said anything about legal 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
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