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Posted by Phantom on 10-22-2001 07:22 AM:

FRED 2 help required

I am trying to make a mission which requires a Nova NOT to
fire upon an enemy ship, but I still want the enemy ship to
be attacked by fighters. I also want the Nova to defend itself
against other attacks so I don't want to shut down its turrets.
I can't figure out a way of doing this. If it were a normal freespace
mission I would just beam protect the ship but as the Nova
doesn't have beams this won't work.
I'd be grateful for any ideas.


Posted by Darkblade on 10-22-2001 08:12 AM:

I'm not completely sure if this is possible... we need IceFire's attention here. Try to e-mail him at icefire@telefragged.com and ask this...

In my opinion there is no way to block that Nova fires this ship... though try to put add-goal / ignore-target (if it's possible to put to cruisers ) to the Nova and see what happens...

__________________
Mauri "Darkblade" Majanoja

"Damn it people, I'm the official party pooper, not a mission designer!"

Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]


Posted by Phantom on 10-22-2001 12:30 PM:

I don't know if you can do it for cruisers either but it is worth
a try. Thanks.


Posted by Black Sheep 2000 on 10-22-2001 03:53 PM:

Should work with "ignore target"...otherwise only place the attacking vessel out of range!

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by IceFire on 10-22-2001 07:32 PM:

Ignore target orders for the Nova should work fine. The fighters should still attack it.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Kazan on 10-22-2001 07:35 PM:

protect-ship should work too..

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by IceFire on 10-22-2001 08:33 PM:

No it wouldn't because then the fighters would disregard the target as well.

He wants the Nova to not target the enemy capital ship but the fighters to engage it.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Slasher on 10-23-2001 12:39 AM:

Post

According to a [url=http://vbb.volition-inc.com/ubb/Forum6/HTML/002205.html]post made on the FRED2 VBB forum[/url], Ignore Ship only works on fighters and bombers.

__________________
Farewell to the VBB


Posted by IceFire on 10-23-2001 12:41 AM:

Yes yes, I am forgetting.

Okay, so you can't do that.

I'd restructure the mission so that this doesn't have the happen. Either the Nova is farther away at the time, not present, or its firing at the other ship.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Phantom on 10-23-2001 07:29 AM:

Ok the only way I can restructure the mission and keep it
reasonably close to what I had in mind is if I keep the Nova
out of range for a while then bring it in. But I can't get that to
work either. I tried caping a waypoint speed of 0 but it ignored
that. I then gave it original orders to stay still but then I couldn't
get it to move after that. I am beginning to feel this mission
is just not meant to work. But, again, any ideas welcome.


Posted by Phantom on 10-23-2001 07:38 AM:

Has there been a post already listing the weapon ranges?
I did a quick search and couldn't find one, it would be helpful
if there was a listing somewhere.
Does the weapons table give ranges? I would check it myself but
I'm at work just now.


Posted by Prophet on 10-23-2001 02:22 PM:

quote:
Originally posted by Phantom
Ok the only way I can restructure the mission and keep it
reasonably close to what I had in mind is if I keep the Nova
out of range for a while then bring it in. But I can't get that to
work either. I tried caping a waypoint speed of 0 but it ignored
that. I then gave it original orders to stay still but then I couldn't
get it to move after that. I am beginning to feel this mission
is just not meant to work. But, again, any ideas welcome.


How about this...
Give it no orders at all, the Nova will stay still and will go nowhere. Or if you want it to move, put waypoints and order it to move... That is simple. Yes?
Now, when you want it to move closer, just add waypoints and set event that tells it to do so. Like: 'add-goal' -> 'ai-waypoints-once'... So when something happens the Nova gets new orders to follow the waypoints which bring it to the battle...
Hope it helps

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by Phantom on 10-24-2001 07:12 AM:

Thanks, I'll give that a try.


Posted by Phantom on 10-24-2001 06:59 PM:

quote:
Originally posted by Prophet

How about this...
Give it no orders at all, the Nova will stay still and will go nowhere. Or if you want it to move, put waypoints and order it to move... That is simple. Yes?
Now, when you want it to move closer, just add waypoints and set event that tells it to do so. Like: 'add-goal' -> 'ai-waypoints-once'... So when something happens the Nova gets new orders to follow the waypoints which bring it to the battle...
Hope it helps



That worked a treat. I spent so long thinking about all the
different events I could do, giving it no orders never even
occured to me. Now I can spend some time tweaking the
playability and making it look better.

Thanks.


Posted by Prophet on 10-24-2001 07:29 PM:

Glad I could help... Im looking forward to play this mission of yours some day...

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by Black Sheep 2000 on 10-25-2001 08:12 PM:

What about this:

Leave the freighters on "protect ship" and give then the fighters and bombers the goal (via Operator "add-goal") the order to attack the vessel...I guess it should work...

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by IceFire on 10-26-2001 12:06 AM:

Clear-goals will remove the stay still order as well.

Calculate range of a weapon by doing this.

Speed * Duration = Range

500m/s shot with 10 seconds duration is 5000 meters.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Phantom on 10-26-2001 07:16 AM:

Thanks for all the help guys. I think I have enough new ideas now
that if I can't get it to work it will just be down to my own
stupidity.


Posted by Ranger_Chris61 on 10-27-2001 02:17 PM:

I also have a fred 2 proble. I tried creating a mission with sharlins, but they just sit there and they don't use their beams. How the hell do you get them to use their beams?


Posted by mobvekhar on 10-27-2001 02:46 PM:

make an event with Beam-free-all

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