![]() |
Pages (2): [1] 2 » Show all 22 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- FRED 2 help required (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4323)
FRED 2 help required
I am trying to make a mission which requires a Nova NOT to
fire upon an enemy ship, but I still want the enemy ship to
be attacked by fighters. I also want the Nova to defend itself
against other attacks so I don't want to shut down its turrets.
I can't figure out a way of doing this. If it were a normal freespace
mission I would just beam protect the ship but as the Nova
doesn't have beams this won't work.
I'd be grateful for any ideas.
I'm not completely sure if this is possible... we need IceFire's attention here. Try to e-mail him at icefire@telefragged.com and ask this...
In my opinion there is no way to block that Nova fires this ship... though try to put add-goal / ignore-target (if it's possible to put to cruisers
) to the Nova and see what happens...
__________________
Mauri "Darkblade" Majanoja
"Damn it people, I'm the official party pooper, not a mission designer!"
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]
I don't know if you can do it for cruisers either but it is worth
a try. Thanks.
Should work with "ignore target"...otherwise only place the attacking vessel out of range! 
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
Ignore target orders for the Nova should work fine. The fighters should still attack it.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
protect-ship should work too..
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
No it wouldn't because then the fighters would disregard the target as well.
He wants the Nova to not target the enemy capital ship but the fighters to engage it.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
According to a [url=http://vbb.volition-inc.com/ubb/Forum6/HTML/002205.html]post made on the FRED2 VBB forum[/url], Ignore Ship only works on fighters and bombers.
__________________
Farewell to the VBB
Yes yes, I am forgetting.
Okay, so you can't do that.
I'd restructure the mission so that this doesn't have the happen. Either the Nova is farther away at the time, not present, or its firing at the other ship.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Ok the only way I can restructure the mission and keep it
reasonably close to what I had in mind is if I keep the Nova
out of range for a while then bring it in. But I can't get that to
work either. I tried caping a waypoint speed of 0 but it ignored
that. I then gave it original orders to stay still but then I couldn't
get it to move after that. I am beginning to feel this mission
is just not meant to work. But, again, any ideas welcome.
Has there been a post already listing the weapon ranges?
I did a quick search and couldn't find one, it would be helpful
if there was a listing somewhere.
Does the weapons table give ranges? I would check it myself but
I'm at work just now.
quote:
Originally posted by Phantom
Ok the only way I can restructure the mission and keep it
reasonably close to what I had in mind is if I keep the Nova
out of range for a while then bring it in. But I can't get that to
work either. I tried caping a waypoint speed of 0 but it ignored
that. I then gave it original orders to stay still but then I couldn't
get it to move after that. I am beginning to feel this mission
is just not meant to work. But, again, any ideas welcome.

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
Thanks, I'll give that a try.
quote:
Originally posted by Prophet
How about this...
Give it no orders at all, the Nova will stay still and will go nowhere. Or if you want it to move, put waypoints and order it to move... That is simple. Yes?
Now, when you want it to move closer, just add waypoints and set event that tells it to do so. Like: 'add-goal' -> 'ai-waypoints-once'... So when something happens the Nova gets new orders to follow the waypoints which bring it to the battle...
Hope it helps![]()
Glad I could help... Im looking forward to play this mission of yours some day... 
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
What about this:
Leave the freighters on "protect ship" and give then the fighters and bombers the goal (via Operator "add-goal") the order to attack the vessel...I guess it should work...
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
Clear-goals will remove the stay still order as well.
Calculate range of a weapon by doing this.
Speed * Duration = Range
500m/s shot with 10 seconds duration is 5000 meters.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Thanks for all the help guys. I think I have enough new ideas now
that if I can't get it to work it will just be down to my own
stupidity. 
I also have a fred 2 proble. I tried creating a mission with sharlins, but they just sit there and they don't use their beams. How the hell do you get them to use their beams?
make an event with Beam-free-all
__________________
"Collision Alert, Collision Alert"
| All times are EST. The time now is 03:31 PM. | Pages (2): [1] 2 » Show all 22 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.