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-- ATTN Icefire - custom music? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4295)


Posted by vengeance on 10-20-2001 09:20 PM:

ATTN Icefire - custom music?

Hi there - working on some missions and I would like to be able to add music. I was looking through the music table and it is pretty complicated. How can I add another soundtrack, and what do all the numbers mean? Looks like time and then a larger number is probably the size in bits of the file but who knows. I would appreciate a quick tutorial if possible.


Posted by IceFire on 10-20-2001 09:23 PM:

I don't really know. Not many people have been able to make heads or tails of those numbers. Just follow the same format I used and pop your music files in.

Make sure the music is the SAME FORMAT as FS2 or you will have crashes. We did for months.

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by vengeance on 10-21-2001 10:08 AM:

What format is that? Some variety of wav?Presumably I would have to include a new music.tbl to distribute with the mission. This may be too complicated to be worth it...


Posted by Quizarius on 10-21-2001 10:22 AM:

I made my own ITF soundtrack to TBP it was quite simple I used copy paste method, i copied Shadow dancing soundtrack and made few modifications to it and voila there's my soundtrack, although I didn't touch those numbers

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Posted by IceFire on 10-21-2001 05:01 PM:

22khz, 16bit, stereo, Microsoft ADPCM compression.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Black Sheep 2000 on 10-21-2001 05:08 PM:

Getting the correct numbers is really complicated, compare the lenghes of your waves to the original FS2 waves and use the same numbers...maybe it will work, maybe not...it's trial and error...

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Posted by Prophet on 10-21-2001 07:38 PM:

I remember reading somewhere (I think it was the FRED forum), that the numbers are a part of a old code, and therefore can be ignored. Anyone else heared about this? Or am I imagining things...


Posted by spessu on 10-22-2001 10:04 AM:

Post

I just increase those numbers. For example, if there is number 32, I'll change it to 62 or somethig. Then my music will be playing all way to end......


Posted by Xaphod_x on 10-22-2001 11:39 AM:

one of the files has to be in a lower quality format.. not sure which one. Blacksheep discovered it.

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Posted by Black Sheep 2000 on 10-22-2001 03:46 PM:

No no, that file you mean, was in 44 Khz...if you use 22 Khz, 16 bits and ADPCM compression it will work just fine...

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by IceFire on 10-22-2001 07:10 PM:

That was a mistake I made....accidentally saving at 44 instead of 22. Caused crashes

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


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