![]() |
Show all 8 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- About mission 1 (don't read if you haven't played it through) (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4100)
About mission 1 (don't read if you haven't played it through)
The end of this mission was little suprising. I hadn't played FS2 for along time and didn't remember the right buttons to jump out, so I stayed there for a long time just flying around. What suprised me was that in the end the Sharlin didn't finish the job it came to do. It just jumped out without destroying the other heavy cruiser. Maybe this could be changed so that after a certain time, if the player hasn't jumped out the Sharlin would also destroy the other heavy cruiser?
Hmm...? I played already twice the campaing over and in the first mission right after the Sharlin destroys the other Hyperion the other is jumping right after that.
__________________
I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
Well, it seemed to me that certain ships jumped away only when I was near them and jumped away myself. In the first mission the Sharlin jumped in, fried the other Hyperion with its beams and then just floated there. I was ordered to jump away, but I didn't remember the right buttons for it, so I stayed there for a while and the Sharlin just jumped away. All the time the other Hyperion just floated there like the Sharlin, and if I remember correctly, it jumped when I jumped.
Because your supposed to jump. As a mission designer, you can't account for EVERY probability.
This is one I thought I would give people the benefit of the doubt on.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by IceFire
Because your supposed to jump. As a mission designer, you can't account for EVERY probability.
This is one I thought I would give people the benefit of the doubt on.
Just have a Sharlin fire beams at you when you didn't jump.
That way you "won't" have the lexury to just sit there and
watch they float.
__________________
Startrek Lacks Fleet Battles
quote:That's exactly what I meant. If you don't jump when you are ordered the Sharlin should blow you off the sky. It seemed little stupid when the Sharlin just left.
Originally posted by hansioux
Just have a Sharlin fire beams at you when you didn't jump.
That way you "won't" have the lexury to just sit there and
watch they float.
It's one Extra Event command,
When
Destroyed/Departed Delay
15
"ship"
then
Add Goal
"Attacking ship"
Ai Chase
"ship"
I think thats it.
I'll fix it up for ya.
| All times are EST. The time now is 07:29 AM. | Show all 8 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.