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Posted by Slasher on 09-10-2001 02:31 AM:

Question How are countermeasures being handled?

Topic speaks for itself.


Posted by IceFire on 09-10-2001 02:34 AM:

Not sure...something we haven't really confronted.

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Posted by Cr@zYdAvE on 09-10-2001 10:37 AM:

We have never actually seen countermeasures in babylon 5, didn't u say before that the missles would be few and have long lock on times and not be that maneuverable. If u did people could just out maneuver a lockon or a missle

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Posted by Wildlife on 09-10-2001 11:02 AM:

Just set the countermeasure value to 0 and there problem solved.

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Posted by IceFire on 09-10-2001 12:29 PM:

Thats what it is right now. I think we probably won't have countermeasures, because missiles are so specific and picky anyways.

At present the Venom is dumbfire, but very deadly with some experience. We haven't set the stats on some of our other tracking missiles, but they will be largely fast and unmanuverable. I draw that from one scene in Crusade "Each Night I Dream of Home" (is that right?) where a Thunderbolt launches a pair of tracking missiles that impact and destroy a Drakh Raider. If the Raider were smaller and manuvering, then the missiles porbably would have missed.

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Posted by Black Sheep 2000 on 09-10-2001 05:31 PM:

Anyway, sounds for counter-measures are included

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Posted by IceFire on 09-11-2001 01:13 PM:

And its very nice

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Posted by Black Sheep 2000 on 09-11-2001 04:48 PM:

THX

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Posted by IPAndrews on 09-17-2001 02:58 PM:

B5 countermeasures = shake your booty!

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Posted by Mr. Fury on 09-17-2001 04:01 PM:

Shakin'

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