![]() |
Pages (3): [1] 2 3 » Show all 56 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Shockwaves? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2291)
Shockwaves?
Are you guys going to use FS2 shockwaves for cap ships? I hope not, i never really liked the look of them. Is it possible to make your own shockwave animation?
[This message has been edited by LAMBO (edited 05-04-2001).]
Sorry man, most likely they are hardcoded. At least I haven't seen any mods that has different shockwaves.
they are most definantly NOT hardcoded... i have my own shockwaves on my system.. look at any screenshots i've taken, the shockwave color on my system is different than the others - and that is no render artifact, i changed the color
------------------
FreeSpace 2: The Babylon Project Effects Nerd and programmer
Ewerything's ok as long as those waves move FAST!!!!
Oh... and I never liked to look when somebody blew up. Whose idea was to use so many shockwaves...? Like when Colossus blew up, it was horrible to watch those slow moving spheres. And there was about two dozen of those ugly thingys...
When I started tbl tweaking... Almost first thing I did, was to reduce the number of those youknowhat!
Next I speed them up and now they are fine... 
[This message has been edited by Prophet (edited 05-04-2001).]
Ahh, so I was wrong then. No matter. 
They would look better if the were perfectly round and moved very fast.
could be done....i'll have a play at some point but i will probably want someone to rendor something for me to convert
------------------
---------------------------
[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
I'd like the "Blue" WC: Prophecy shockwaves.. those kicked ass
------------------
FreeSpace 2: The Babylon Project Effects Nerd and programmer
Actually this is not a hard job to do .
I played around with shockwaves earlier ( and even tried to replace them with a short and bright "bang" ( sphere )
Well , sooner or later we will have a nice wave , so don't be alarmed , guys .
Prophecy uses the 3d effect the 3d-card offers , while FS2 uses a regular ani-file.
We can have whatever we wanna have...
quote:
Originally posted by Kazan:
I'd like the "Blue" WC: Prophecy shockwaves.. those kicked ass
Anyone remember FS1 shockwaves? They were great 
Yes, FS1 shockwaves are much better than FS2 ones. 
so , lets just import them.
i dont have fs1 if someone could upload them to the ftp that would be lovely...icefire !
------------------
---------------------------
[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
I'm bringing this back up because I wanted to know have you been thinking about this lately...
Will there be better looking shockwaves for our enjoyment in the near future...?
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
The standard FS2 ones are still in there in the latest beta I played ... but TBP guys are probably focused on more important things 
I like FS2 shockwaves when they go fast, but when the Colossus explodes it becomes - sucky. I don't care what you make of the shockwave but I hope it will be cool 
__________________
I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
quote:
Yes, FS1 shockwaves are much better than FS2 ones.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Yes i like the idea of a very subtile, fast moving shockwave. I think little touches like custom shockwaves, and custom damage particle effects(the orange smoke the leaks from damaged ships) will make the mod seem less like a regular freespace 2 mod.
__________________
Boot to the Kool
I'm in the process of making a (non b5) mission and was testing
it to make sure the objectives worked OK. So I just ran it through
at 4x speed, the shockwaves looked MUCH better at that speed.
Having said that so did the large ship movement and beam fire.
It looked more, for want of a better word, realistic.
| All times are EST. The time now is 07:18 PM. | Pages (3): [1] 2 3 » Show all 56 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.