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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- New ModelView32 (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2278)
New ModelView32
Hey Guys. There is a new ModelView32 version out from Descent Network. Goto [url="http://www.descent-network.com"]http://www.descent-network.com[/url] to download the program.
The latest version allows for POF editing functions like adding turrets and eye points. Makes things very easy to do because its all visually done. If you're doing ship conversions, this is definately a huge help for the final stages of work on a model.
Nice 
Got it, but WTF are lights? And moment of inertia?!
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[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Asta
Things in HDR2... i know lights are type 1 = precalculated muzzle flash, moment of intertia i haven't figured out
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FreeSpace 2: The Babylon Project Effects Nerd and programmer
Hey Snipes I think that it is for Descent game models
and by the way it will load the Bastion
hehe
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You got be PSYCHOPATHIC to use TS
[url="http://freespace.volitionwatch.com/us/index.shtml"]United Space[/url]
Hey Kazan Nice job on the Cutscene
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You got be PSYCHOPATHIC to use TS
[url="http://freespace.volitionwatch.com/us/index.shtml"]United Space[/url]
Wheres this cut scene gimme the link please
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
Try [url="http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum13/HTML/000200.html"]this[/url] thread.
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