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-- Texture torture (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2219)
Texture torture
In Truespace 4.2 :
and in Freespace 2:
error occurs with the faces that have textures applied with Repts values <1 ( and adapted offset values )
In addition to this the Main Hull uses Repts 0.9 or so to stretch it , but in freespace the hull is wrong.
I could bypass all problems if I wouldn't use multitex per file , but then I would have lots of smaller textures and not 3 big.
Any suggestions ?
[This message has been edited by Skullar (edited 04-13-2001).]
well aside from the texturing error you've done a fabulous job there skullar...im very proud of you...maybe you can teach me how to texture and setup UV properly at some point 
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
i've had similar problems with my model but its my first one so its probally something far simpler
Swheet cheesus that looks great keep up the work matey
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Commodore Bishop
All cruiser reporting
Goday commander
Hailing frequency open
Reciving transmission
Identify yourself
Shields up, weapons online
Not equipped with shields? well then buckle up
We are getting behind way behind schedule
I really have to go Nr1
Take it slow
Engage
Make it happen
Set a course
"Im not here to argue Im here to be an idiot" Bishop
Told you guys we wouldn't settle for anything less than high quality models and textures. This is an example of Tomcat doing the mesh, Wingnut's old textures, and Skullars UV mapping and texture mapping.
Absolutely! This is going to be a high quality mod. We've seen only models and texturers so far, what about sounds?
I told you there were some problems with that model. most of the problems are due to the offset and whatnot, you souldn't have to use the scale or offset bits. I think you should try to get it projected on two maps.
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I was here then I wasn't, now I'm dead
So there is no direct solution for the repts and offset problem.
OK, then I'll bypass it the conventional way.
There is no such thing as an offset problem. Only way to cause problems is if you make repetition less than 1, offset never causes problems.
However , I have split up the textures in 9 files.
3*256
3*128
2*64
1*32
instead of
2*512
1*128
I HATE texturing......
I have bypassed the problem.
And I wont touch this damned shuttle any more. Now it's storywriting for me.
Oh. I have to texture the Vorchan. **** !
quote:
Originally posted by Skullar:
However , I have split up the textures in 9 files.
I have bypassed the problem.
And I wont touch this damned shuttle any more. Now it's storywriting for me.
Oh. I have to texture the Vorchan. **** !

The shuttle looks great, keep it up 
Seems to be mounted under the chin. Then the twin arrays are top and bottom just infront of the top "wing".
You guys are getting close to having everything you need for a good Earth-Minbari war capaign.
I think all your missing is the nova, hyperion, flyer, and that other minbari warship.
nova is 50% done
hiperion is 95% done
not sure about the others.....percentages are in terms of model/texturing
tinashi model is almost done as well i believe cos i am gonna try and texture it
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
ohhhh...nice!!! 
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My signiture exist in many shapes and sizes at many different forums. this is not one of them. 
The Tinashi needs textures.. otherwise she is a go
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FreeSpace 2: The Babylon Project Effects Nerd and programmer
I thought there was someone goin to texture this blue space-skeleton
Whoa! Cool looking Shuttle there Skullar! 
Damn... should I also start texturing the ships? This is some freakin awesome s**t! In the other hand I'm already busy making those damn James Moores' Operation Avatar missions because other mission designers vanished out of nowhere (X-Files effect
) and I need to do my Counter-Strike level... 
Could someone give me a direction to the nearest texturing tutorial or must I contact Eternal One?
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Mauri "[url="http://www.crosswinds.net/~darkblade84/Darkblade.htm"]Darkblade[/url]" Majanoja
"It's easy to find something worth dying for. Do you have anything worth living for?"
-Lorien, The First One
Mission designer for [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url] and [url="http://ross128.telefragged.com/hosted/oa"]Operation Avatar[/url]
this is a very comprehensive guide
[url="http://freespace.volitionwatch.com/fs2/mods/fighterguide"]http://freespace.volitionwatch.com/fs2/mods/fighterguide[/url]
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
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