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Posted by CptWhite on 04-10-2001 11:44 PM:

Help Us

I dont want excuses.

We need poeple who have experience / are willing to learn

Truespace v4+
Paint Shop Pro
Photoshop

we need help with texturing

there is a FULL tutorial on how to texture now...it includes what is done in Truespace and Paint Shop Pro so no reason not to gave it a try...if your good....you should consider helping out a bit


Posted by Kazan on 04-11-2001 12:07 AM:

if someone else uv's a i may be able to texture

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FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by Snipes on 04-11-2001 01:05 AM:

psp!!! is a-1 supar!


Posted by raZar on 04-11-2001 02:39 AM:

Explane UV please...


Posted by KillMeNow on 04-11-2001 04:37 AM:

i'm ok with PSP 7 but i too cant do the uv's of models as my complete lack of success in getting my own model done


Posted by Skullar on 04-11-2001 09:32 AM:

I dont understand, what's the problem with making UV-space ????
just like texturing per face , just instead of paintface you click unwrap....
then make the texture....
..and then you click paintface instead of unwrap.

Hmm..
Texturing isn' really THAT hard....
Some don't like it , but it is not very complicated.


Posted by CptWhite on 04-11-2001 11:16 AM:

UV mapping is like taking snap shots of the picture or from different angles. Top, Bottom, Side (just one side can be used to paint both sides if the ship is symetrical), front, back etc.......you then open these pictures (Truespace creates a sketch of the view...and texture it in PSP or Photoshop...im a PSP man myself) like this....

this is the back fin of a white star
and here it is on the model...this used a generic texture...i was experimenting and was just for fun....but it shows you how it looks....the altered picture directly relates to the bit of the model......you can do this with truespace before conversion to pof and pcx file, or after...i work after to cut out the conversion bit.......i use fs2view to use my models and see how they look after ive textured them.....and dont worry...i dont make them from scratch i just import and position rendors of the ships i get and just tweak them to look as good as possible....anyway the whitestar......

and this was a bit of the sharlin that i did.....


basically all the work is done if people do the UV mapping for you......im not sure about this myself. there are under details you need to know...but anyone is capable of what i do.....its all 2d work using PSP, so get involved...we aren't professionals....we're just like everybody else in here and we do need help to progress faster

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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing

[This message has been edited by CptWhite (edited 04-11-2001).]


Posted by Mr. Fury on 04-11-2001 07:19 PM:

Perhaps I can study this on summer holiday...

Or then I am on holiday and laying on the beach.


Posted by Lightning on 04-11-2001 07:20 PM:

going to try getting paint shop pro or photoshop any suggestions on which is easier to learn? im new at this but more than willing to help out if i can. also are there any guides to help out a newbie like me? i know absolutely nothing about creating models or textures etc..


Posted by Skullar on 04-11-2001 08:06 PM:

Texturing requires.

1. few knowledge about the file formats and the way the models are included in FS2.
2. Basic knowledge in Truespace , for this check out the tutorial our link refers to.
3. Fair knowledge in a paint-program like PSP or Photoshop. This is something you can't through reading a tutorial , it has to do with experience. You should just play around with the program for quite a while. Perform little tasks you think of and so on...

We can help you and introduce you to the tools and the procedures. If you wanna join us , tell me:
Skullar : 98707066

However , IceFire and Eternal One are the project leaders and it is not up to me to decide who can join the team. But I can be your ambassador.



Posted by Kazan on 04-11-2001 08:26 PM:

getting those layouts of a single side of COMPLEX MODEL can be a pain..

------------------
FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by DOC on 04-11-2001 09:03 PM:

For you Lightning, PSP is no doubt easier to learn to play with and it's also a hell lot easier to use. I find Photoshop rather clumsy in basic picture editing. So I recommend PSP, there are only few (if any)things you can't do with PSP that you can with Photoshop so that shouldn't be an issue...
And now I'm gonna quit this PSP-enthusiasm, before you bore to death reading this babble


Posted by raZar on 04-11-2001 09:07 PM:

Ok, got it, thanks for the info CptWhite. Only problem I have no need or want to ever use truespace again. I hate that program.


Posted by IceFire on 04-13-2001 04:51 AM:

Well, if we have people applying UV maps and sending the maps to the people who are more artistic putting the textures on the maps...then we have a nice process.


Posted by Mr. Fury on 04-15-2001 10:23 PM:

I am starting to study texturing.
I know it is a slow process but I still hope that I can help you some day.


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