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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Regarding the warp ani (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2205)


Posted by Alex Folker on 04-10-2001 01:43 PM:

Regarding the warp ani

try making the warphole pof a cone, that might let warp ani 4.0 work


Posted by IceFire on 04-10-2001 02:00 PM:

I suppose it wouldn't hurt to try.

I don't think that ever worked before tho.


Posted by CptWhite on 04-10-2001 03:02 PM:

if you could tell me the pof file from the tbl's then get eternal to make the cone !


Posted by Eternal One on 04-10-2001 07:03 PM:

Sorry guys, but it's 100% sure that warphole.pof isn't used. If it would be, it would be referenced in fs2.exe. But it's not.


Posted by CptWhite on 04-10-2001 08:29 PM:

it must use something ! we just need to find out what right ?

it has a shape so it must be mapped onto something


Posted by IceFire on 04-10-2001 08:37 PM:

It might just be a hardcoded set of co-ordinates. Its not like thats impossible


Posted by Mr. Fury on 04-10-2001 08:57 PM:

Are we talking that untextured model of jump ani, the white one?

I guess it's hardcoded if you're talking about this.


Posted by CptWhite on 04-10-2001 09:30 PM:

what were saying is that ISNT used...and we dont know what is


Posted by Snipes on 04-10-2001 09:58 PM:

nothing is used.

the game uses invisible light to make you think there is something there, when there really isn't.


Posted by IceFire on 04-11-2001 02:20 PM:

Umm...yes.

Anyways, im saying that its a very simple hardcoded cone with co-ordinates that are coded into the game code somewhere. It doesn't reference the pof file. I think that got dropped at some point.


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