![]() |
Show all 16 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- Blackwater Ops (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=8)
-- Interplay's Wisdom (or lack thereof) (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=1553)
Interplay's Wisdom (or lack thereof)
Does anyone around here think that it is rather slack of interplay to not even contemplate letting the volition team look at the possibility of the next Freespace?
Does anyone think a petition or somthing would be in order to show how large the fanbase for the freespace series really is?
Yes and Yes
Did it ever occur to you that this is totally the wrong place for it?
Yes, it did occur to me, but i did it Because I could.
It would take a lot of names on that petition. Maybe a few thousand.
------------------
What? I'm not crazy! But the rest of you are!
There's already been AT LEAST 2 petitions. Give up!
yeah, but one of them was part of the Ross 128 network. Just picking up where they left off. and besides, i thought that the story of freespace 2 was left a little open ended, leading to the many wonderful mods that are around and being developed today, but what most people want is something on the form of real closure. Therefore putting things to rest. Most people can see what i'm getting at here, and besides, doesn't anyone want to know what REALLY happens after capella?
(other than the huge explosion of course)
[This message has been edited by Turnsky (edited 05-18-2001).]
I think that the campain creaters here should work for Interplay so they can have a better chance of persuade them.
If you could get a team of ppl and have them create a campaign using FS2, but completely change just about everything and say "here produce this" that might work. But then we wouldn't need a FS3, when we could just download it as another campaign.
------------------
What? I'm not crazy! But the rest of you are!
We can only hope.....
yeah, you never know a freespace 2 campiagn might go the way of Halflife: opposing force and Gunman Chronicles, in that they started out as mods/campaigns and then they got coporate sponsorship.
[This message has been edited by Turnsky (edited 05-19-2001).]
The disparity in that is the size of the game: look what a money-maker Counterstrike is for Half-Life when you consider it runs more servers than all the other FPS games together. That simply isn't the case with FS2, and besides, you can't even play online with MODs.
I'd be interested to see if, with no apparent prospect of FS3 and the source code potentially up for release, Volition would like to spill any ideas they had for FS3. If nothing else it would be entertaining...
Isn't that the whole point of a computer game?
quote:
Originally posted by Kellan:
That simply isn't the case with FS2, and besides, you can't even play online with MODs.
)
Very true indeed, i don't play online much, the reason: 56K Modem and LAG!!! 
quote:
Originally posted by Kellan:
That simply isn't the case with FS2, and besides, you can't even play online with MODs.
| All times are EST. The time now is 12:14 PM. | Show all 16 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.