![]() |
Pages (4): [1] 2 3 4 » Show all 67 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- General Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=7)
-- whos doing the star wars mod? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=1431)
whos doing the star wars mod?
well says it all really - got a isd model in production - but i can upload the lastest pic cause aol is not being cooperative - anyway its turning into a quite good model - i'm not good at textureing but i plan to learn on this model
If there isn't a StarWars MOD, someone should just try and grab all the high res models from the XWA fan group that makes nice models for the XWA engine and use those.
Sound effects and music are plentiful 
here the pics
begining to look not to bad i think not as good as teh xwa ones but hey i've not been doing this for too long and it works in freespace so thats
great start, though the stern looks a little wide, and the bow is wrong, it has a peice fitted into it that makes sort of a cap on the end.
here, take a look at this page for truly exceptional source material and examples.
[url="http://www.swma.net"]http://www.swma.net[/url]
unfortunatly they apear to be moving, so here is another link until they are done,
[url="http://www.desktopstarships.com/sw.html"]http://www.desktopstarships.com/sw.html[/url]
infortunatly they deal only in the finished images, but they do provide links and/or addresses to the artists were available.
awesome killmenow! 
can't wait 'till its finished.there could be a REALLY cool campaign for that.
It would be:-----
Freespace Vs StarWars!
BeamCannons Vs TurboLasers!
Ties Vs Myrmidons!(well,you get the idea:rolleyes 
i have a tie fighter too
I have a tie interceptor
------------------
What? I'm not crazy! But the rest of you are!
hehe with only 18 out of 100 turrets its already a nightmare to attack
[This message has been edited by KillMeNow (edited 05-23-2001).]
why these pics not showing??? arghhh well go here
[url="http://members.aol.com/syrinx18/turbo.jpg"]http://members.aol.com/syrinx18/turbo.jpg[/url]
[url="http://members.aol.com/syrinx18/turbo2.jpg"]http://members.aol.com/syrinx18/turbo2.jpg[/url]
[This message has been edited by KillMeNow (edited 05-23-2001).]
The turbo laser fire from the ISD looks a lot better than in XWA; much more like in the films.
You could put beam cannons on it as well....
nah sticcking to turbolasers - lasers - ion cannons - and proton torps maybe concussion missiles too
How are you getting around the fact that Imperial StarDestroyers have shields?
That fact would give them a distinctive edge against anything in the Freespace Universe (except maybe the SD Lucifer).
I personally like the main hanger bay feature, can you get fighters launching/docking there?
Have you any other ship mods working, apart from the TIE fighter you have already mentioned?
I say just make the hitpoints high and half them using scripts when the shield gens are down.
Those are totally awesome Turbolasers!
Damn, Killmenow is about to turn as one of the best moders out there...
------------------
i thought i would do two versions one with an acual sheild grid - but i'm not sure if the sexps allow you to remove sheilds say whena subsystems is destroyered
but that would only be for those whos computers dont object to cap ships with sheilds anyway - and for teh rest just half the hit points when the the shields gens are blown like icefire said
more pics
this time it has 41 turrets but i think ther emust be some thing in teh game that prevtns that many turrets locking onto a single player although i probally have the normls or somethign wrong as some would shoot at me when the shouldn't - cant quite explain taht one - but nevermind time will fix it
[This message has been edited by KillMeNow (edited 05-24-2001).]
KillMeNow can i talk to you about making a campaign together...I've been working on some Tie/Fighter's...the orginals including the interceptor and some new ones. And I think I have found a way to place these MOD's into FreeSpace and make them go with the FreeSpace 2 story line. I also have a couple of stations made, but I cannot put textures or turrets on them.
I was going to use this story-line for a tachyon MOD, but ppl would like SW better. I can't talk about the story here cos it would give too much away....shhhhhhhh.....my ICQ is 109776547 and my e-mai is hannibal_lechtor@hotmail.com
------------------
What? I'm not crazy! But the rest of you are!
hehe - i couldn't resist
Ooh.... me want!
| All times are EST. The time now is 01:02 AM. | Pages (4): [1] 2 3 4 » Show all 67 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.