![]() |
Show all 18 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- General Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=7)
-- Simples turrets? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=1394)
Simples turrets?
Anyone care to tell me how to put a simple turret on something with truespace 4? what type of light am i supposed to use what am i to do with it etc etc - would be a great help if someone made a turreting tutorial - but nay advice would be helpful
use one of the lights that look a bit like this * not one of these <
Make your object make an object for the turret glue a light to it.
then name the combo Turret
glue the body to the combo you named turret then save it and convert it useing Seugletuch or cob2fs2 (I think ive got the names right)
Look at this post and read it all I learnt a
lot so did a lot of people.
[url="http://vbb.volition-inc.com/ubb/Forum6/HTML/000372.html"]http://vbb.volition-inc.com/ubb/Forum6/HTML/000372.html[/url]
thatnks looks abit omplicated but sure i'll work it out eventually
[This message has been edited by KillMeNow (edited 05-16-2001).]
Add local light. Glue local light to turret with "Glue as sibling" command (make sure you have the light selected, click on "Glue as sibling", click on turret). Name combo "TurretXX", where XX is the turret number, like 01, 02, 67...
Oh yeah, multipart turrets are much harder. I still haven't figured them out. Or I have figured them out, but they just don't work.
[This message has been edited by Jabu (edited 05-17-2001).]
Select the Turret combo, then use "Glue as child" to attach it to the hull.
But have TrueView ready.
ok so i name the turret subobject turret01 - and the main mesh - hull??? - then do i glue the turret to the hull as a sibling or as a child and which do i select and glue to which one? and do i need to name the hull and turret combo?
ok next question - for simplicty i'm using modelview to put the turret info in - now it says associate submodel - i assume thats the turret and the rotational one is the the hull - or is it the other way around? i'm not sure i suppose its the turret that rotates buutttttarghh nevermind - which is which? - i assume i set the normal to where i want to center of the firing arc and the postion should be put where you want it to fire from right?
You've got the normals and positioning right.
But the rotational submodel is the barrel, and the other is the base for multipart turrets.
For plain flat turrets they're both the same.
its lives hehehehehe - ok now for barreled turrets - so first up - whats the glueing order? light to barrel as sibling? barrel/light to base as????? then to the hull as child? - do multiple fire points on single turrets work? hmm 101 question i know i really want to be able to do do everything from modeling to texturing to tables and effects - anyway all help is appriated and if my campaign ever comes out you will all be in the credits
Beats me. I've still not figured out the barreled (multipart) turrets.
I know how to do them 
not make tem, but make them work
------------------
------------------
[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Asta
what you mean the bit afters the truespace?
Yeah, anything in FS2MM I can do.
That's why US took me in (What? Did you think it was my winning personality?)
------------------
------------------
[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Asta
i admit to thinking it was you winning personility combined with your amazing talent that got you the job - so any hints on multipart turrets for me
- or is all this ass kissing not going work??? 
[This message has been edited by KillMeNow (edited 05-18-2001).]
ah ha i got a barreled turret to work - not much more difficult than a normal one - but it points the wrong way - anyone knwo what to do about this??????? once i know then i can add it onto my turreting tutorial and then noone will ever have to ask how to turret something ever again
Pfffffffft
do not worry i have worked it out myself alrady - now i just need to work out how to get to them to face the right way
| All times are EST. The time now is 08:45 PM. | Show all 18 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.