VWBB Pages (2): [1] 2 »
Show all 40 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- General Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=7)
-- Star Wars mods (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=1280)


Posted by Imperiator on 03-28-2001 12:30 PM:

Star Wars mods

hey you guys!


me and a couple of friends are making some star wars mods for fs2!

i want to know if anyone has made star wars mods already to step forward.

P.S you bums better start taking my topics seriously because they're going to come back and kick you in the ass!!!


Posted by Skullar on 03-29-2001 09:19 PM:

We from the TBP Team have a very good reason to make a Mod , but StarWars ?
There is enough StarWars available for PC and even more is about to come...


Posted by Snipes on 03-29-2001 10:49 PM:

I wanna see a starcraft MOD

with carriers, battle cruisers and wraiths..

Seriously


Posted by Grey Wolf 2009 on 03-30-2001 03:55 AM:

Somebody already did/is doing an SL Mod. I think it was Warlock. He has some pics on the HLP Forums in the General FS section.


Posted by Imperiator on 03-30-2001 07:07 AM:

but i don't think anyone has ever done a really good Star Wars mod for FS2.it would rock.try picture a star destroyer(they're about 3kms long) with beam cannons all over it.

skullar,if you and your team could pull of a couple of Star Wars mods for FS2 you would rock the FS2 community.

you would just rock!!


Posted by Jabu on 03-30-2001 04:15 PM:

Star Destroyer = 1.6 km = 1 mile

The B5 team is busy enough as it is.

And this topic did a strange twist...

SW -> SC -> SL -> SW


Posted by Skullar on 03-30-2001 04:59 PM:

lol

thanks again Jabu


Posted by KillMeNow on 03-30-2001 05:16 PM:

but think of the super star destroyers - 8km long? or 8 miles even better - super star destroyers kick serious ass - noone should be without one

long live the empire

[This message has been edited by KillMeNow (edited 03-30-2001).]


Posted by Zeronet on 03-30-2001 08:36 PM:

SC mod would be cool. Kick some Zerg Organic ships to hell with my Battle Crusier


Posted by CODEDOG ND on 03-30-2001 11:14 PM:

I did a Tie Fighter Model but I erased it.

------------------
What? I'm not crazy! But the rest of you are!


Posted by Imperiator on 03-31-2001 12:45 AM:

what if someone was to do the unthinkable!?!

make a death star!! *gasp* *dan-dan-dannnnn!*


P.S I was going to post this im all-caps but i know you guys hate that.


Posted by Imperiator on 03-31-2001 12:46 AM:

it would be have the diameter of about the length of the apocalypse or just a little bit bigger.

superlaser would destroy ANYTHING in one hit.

sathanas,apocalypse,anything!


Posted by KillMeNow on 03-31-2001 01:46 AM:

excuse me but the death star was alot bigger than the apoc - how longs the opac? 20 kms or something death star is at least 120km in diamter - its huge!!!!!!!!!!!!!!!!!!!! and if you making one of those better make an alderaan for it to vape

hmmmmmm wouldn't want the beam cannon on beam free - that one would need to have its use severaly scripted or nothing would survive - ohhhhhhhhh we could trench run on it witha exust port that you have to hit with say dumfire missiles to make it abit more challengin and that would start up the chain reaction and boom - hmmmmmmmmmmmmmmmm yeas i want to do that

maybe you could play darth and see if you can shoot that pesky luke out of the sky and let yavin be blown to peices - so much potential - someone get to it


Posted by CODEDOG ND on 03-31-2001 05:21 PM:

Can FreeSpace 2 hold a ship of that size?

------------------
What? I'm not crazy! But the rest of you are!


Posted by KillMeNow on 03-31-2001 05:56 PM:

i have no idea i've never tried


Posted by Jabu on 03-31-2001 09:01 PM:

If the poly count isn't too big... I don't see why not

But it really wouldn't be very detailed. A 120km sphere with poly count preferably under 1000...

I'd rather see the Eclipse in the game anway... it's not as large, smaller than the Apoc, but has a very nice design


Posted by KillMeNow on 04-02-2001 02:27 AM:

mawwwwwwhahahahaaaaaaaaaaaaaaa moooowwwwwwwhahahahahaaaaaaaa - i think i just created the largest ever model for freespace - at over 3 million meter from it it still filled the screen a sathaus placed next to it looked like a star - the death star is back - The Empires Lives!!!!!!!!!!!!!

sadly its only a grey shere witha dimple and no turrets but one day it will be textured better it will have a trench around teh middle and a super laser that does 20 million damage witha range of hmmmmmmm 80million for planet busting

[This message has been edited by KillMeNow (edited 04-01-2001).]


Posted by Shrike on 04-02-2001 03:12 AM:

*Gridfires the Death Star and watches is burn*


Posted by IceFire on 04-02-2001 04:27 AM:

I didn't think that the game engine (or maybe the converter) liked objects that big. Are there collision problems?


Posted by Charger on 04-02-2001 05:10 AM:

you could always lower the boly count by only making half of the deathstar, after all, it would tak someone over an hour to fly around only half of something like that in a perseous. just make the backside a flat featurless surface.


All times are EST. The time now is 10:44 AM. Pages (2): [1] 2 »
Show all 40 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.