![]() |
Show all 9 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- General Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=7)
-- Tech room weapons summaries? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=1266)
Tech room weapons summaries?
Yo, Yo! I know this has been asked about a million times, but how do I add new weapons to a tbl file and give it it's own summary and title in the tech room? Every time I try to look at them, the game quits.
-----------------------------
$Name: @Xian
+Title: XSTR("GTW-73 Xian", 3403)
+Description:
XSTR(
"
Tactical Weapon
Maximum Energy Usage
Turbofire weapon", 3404)
$end_multi_text
+Tech Title: XSTR("GTW-73 Xian", 3405)
+Tech Anim: Tech_GTW-83_Lamprey
+Tech Description: XSTR(
"The GTW-73 Xian is a rapid-fire weapon. Because of it's extremely high velocity and firing rate, it is able to deal a great amount of damage upon a target. However, this weapon requires a vast amount of cannon energy, thus making accuracy a must. Because of the obvious misbalance, usage of this weapon is considered poor sportsmanship by the GTVA.", 3406)
$end_multi_text
-------------------------------
Anyone want to help me with this number situation? If not the numbers, then what?
Does ANYONE know?? Ice? Snipes? Anybody?
Wow, I feel honored you asked me... 
I was in school, so sorry.. 
Ok, I don't see anything wrong with this.
The thig is... FS2 doesn't like new weapons... my copy crashes like that too...
I think that fs2 can only handle so many weaons... but I really don't know why it crashes like that..
It pisses me off 
[This message has been edited by Snipes (edited 03-26-2001).]
quote:
I think that fs2 can only handle so many weapons... but I really don't know why it crashes like that..
. However, when FS1 had too many weapons, the game engine would do all kinds of screwy things, like missiles not locking on, but rotating. I've added several weapons to FS2 and the only thing I see is that I can't view them in tech room, nor can I assign them to fighters. Hmmmm....
to assign them to fighters you got to alter the ships table and put it in the allwed primaries section for the ships you want to be able to use it in
and make sure its got player allowed in the flags of the weapons table too
I think the only real engine limitation is the 380K parser limit on the tables. I think the prob with the weapons has to do with the: XSTR("blahblahblah",3403)
Maybe it assignes a piece of memory to that string, and can only handle so much....
quote:
you got to alter the ships table...
you bums don't know anything!!!
because FS2 is so crammed full of weapons and ships,everytime you want to add something new,you have to take out something to make room.For your new gun,take out the morning star.that guns sux
i might be wrong on this,but i doubt it. 
You don't have to take anything out. You can just stick stuff in until the parser is broken 
| All times are EST. The time now is 05:18 PM. | Show all 9 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.